Isekai Loli, Variant (5e Race)

From D&D Wiki

Jump to: navigation, search

Isekai Loli[edit]

Physical Description[edit]

aa30da304f21657fd85eba948c76bc38--anime-fantasy-manga-anime.jpg

You will have the appearance of a child of the race that you chose and your other physical characteristics will also depend on your race. But, the iris of the eyes may have star, heart or butterfly pattern, you may also have heterochromia.

History[edit]

You were a being from another world who died and was reincarnated in another world, may have been an entity that has revived you in this world or by unknown means. (You do not even know how it went for it). Because of a mistake in your reincarnation, you have become a little girl. (You still have all your memories of your past life).

Society[edit]

There are not many creatures who are reincarnated in this way, so you do not have a society. Being that you are reincarnated in a ready body, you settle in a place that seems to be an altar. Because of this, you have no family members or a place to call home.
Lolis usually mingle with the society of the creatures most similar to them, or go to a region where several different races exist.
Creatures that have never seen one call them the "Blessed Child" or "Little Valkyries" because of their apparent immortality or their fighting abilities.

Isekai Loli Names[edit]

You will have your old name or whatever you prefer.

Isekai Loli Traits[edit]

By being reincarnated, you gained several blessings that made you very strong.
Ability Score Increase. Dependent on your subrace.
Age. You have been blessed with limited immortality, you do not age or die of old age.
Alignment. Lolis tend toward no particular alignment.
Size. Lolis are between 3 and 5 feet tall and average about 60-95 pounds. Your size is Medium or Small.
Speed. Per subrace.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Limited Immortality. Thanks to your limited immortality, you can spend 2 days without sleep and have great resistance to poisons. You have advantage on saving throws against poison and sleep, and you have resistance against poison damage.
Weapon Master. You have received the blessing of the master of the blades. You gain proficiency with three weapons of your choice.
Unbelievably Strong. Despite your appearance you are very strong because you have been blessed with great physical strength, you gain the following benefits.

  • You have proficiency with heavy armor. Your speed is not reduced by wearing heavy armor. (You do not gain this benefit if your size is Small).
  • You can roll a d4+1 in place of the normal damage of your unarmed strike. Increases to +2 at level 10, and +3 at level 15
    Languages. You can speak, read, and write Common. One of their blessings was understanding of languages, you understand all languages spoken by humanoids, but do not know yourself how to speak or write them.
    Subrace. You must choose your subrace. If you are reincarnated in an unknown way, roll d4 to decide your race.

Human Loli (D1)[edit]

Ability Score Increase. Three different ability scores of your choice each increase by 1.
Speed. Your base walking is 30 feet.
Skill Versatility. You gain proficiency in one skill of your choice.
Extra Language. You can speak, read, and write one extra language of your choice.
Feat. You gain one feat of your choice.

You have the same physical characteristics as a human child.

Dwarf Loli (D2)[edit]

Ability Score Increase. Your Constitution score increases by 2, and one other ability score of your choice increase by 1.
Speed. Your base walking speed is 25 feet.
Dwarven Language. You can speak, read, and write Common and Dwarvish.
Dwarven Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Brutal Fist. You roll d6 in unarmed strikes.

You have the same physical characteristics as a dwarven child. (Its maximum size can be 4.5 feet).

Elf Loli (D3)[edit]

Ability Score Increase. Your Dexterity score increases by 2, and one other ability score of your choice increase by 1.
Speed. Your base walking speed is 30 feet.
Elven Language. You can speak, read, and write Common and Elvish.
Keen Senses. You are proficient in the Perception skill.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Trance. Elves don’t need to sleep. Instead, they meditate deeply, remaining semi-conscious for 4 hours a day - A form of trance. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

You have the same physical characteristics as an elvish child.

Vampire Loli (D4)[edit]

Ability Score Increase. Your Charisma score increases by 3.
Speed. Your base walking speed is 30 feet.
Extra Language. You can speak, read, and write one extra Language of your choice.
Charismatic. You are proficient in the Intimidation, Deception, Performance and Persuasion skills.
Vampiric Bite. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Strength or Dexterity modifier, to the attack and damage rolls when you attack with this bite. It deals 1d6 necrotic damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite. Additionally, this satisfies your blood hunger for your Vampiric Ancestry feature and removes all levels of exhaustion. When you attack with this bite and hit a creature that isn't a Construct or an Undead, you can empower yourself in one of the following ways of your choice:

You regain hit points equal to the necrotic damage dealt by the bite.

You gain a bonus to the next ability check or attack roll you make; the bonus equals the necrotic damage dealt by the bite.

You can empower yourself with this bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Consume Vitality.. You, as a vampire, need to consume blood in order to survive. If you go for longer than seven days without consuming at least one ration of blood, at the end of that seventh day (and at the end of every seventh day after that one), you take one level of exhaustion. After consuming one ration of blood, you recover all levels of exhaustion created by this trait. If you compound six levels of exhaustion through this feature, you are destroyed as if by the disintegrate spell. A ration of blood is considered roughly 4 ounces. While this is enough to keep you alive for a week, you will likely feel the urge to feed still and may even feel ravenous in the presence of blood or creatures that have it. A pint of blood is considered a sufficient amount to circumvent this behavior, and a healthy amount to consume in a week. Each ration of blood heals you for 2d4 + your Constitution modifier in hit points, and a pint will heal you for 2d6 + your Constitution modifier in hit points.

Optional: Subrace Supplements[edit]

Below are some subrace supplements that can optionally be used for this race.

Half-Human Half-Phantom Loli[edit]

Refer to half-human half-phantom for physical description of that race.

Ability Score Increase. Your Constitution score increases by 2, and one other ability score of your choice increases by 1.
Speed. Your base walking speed is 30 feet.
Extra Language. You can speak, read, and write one extra Language of your choice.
Living-Undead Hybrid. Your creature type is both humanoid and undead. It is treated as undead for effects that target undead, but is otherwise treated as humanoid for the purposes of spells and effects that would have no effect on undead.
Stalwart. You have advantage on saving throws against being frightened.
Half-Human. Because you are not fully undead, you have advantage on saving throws against effects that turn undead. You also have advantage on saving throws against any effects that target undead that allow a saving throw. However, because you are also not fully human, you only receive half as much healing, rounded up, from spells and effects that would have no effect on undead, such as with the spell cure wounds.
Half-Phantom. Because of your half-undead nature, you are more hardy than a normal human would be. Your hit point maximum increases by 1, and it increases by 1 again each time you gain a level.

You have the same physical characteristics as a human child, but are also accompanied by a half-phantom that is almost as large as your human body.

Satori Loli[edit]

Refer to satori for physical description of that race.

Ability Score Increase. Your Intelligence and Wisdom scores, along with one other ability score of your choice, each increase by 2.
Speed. Your base walking speed is 35 feet.
Satori Language. You can speak, read, and write Common, Deep Speech, and one extra language of your choice.
Mind Reader. Your creature type is both humanoid and aberration.
Animal Understanding. You are proficient in the Animal Handling skill.
Scrutiny. You are proficient in the Insight skill.
Forewarning. You can faintly sense the presence of impending danger before it is upon you. You cannot be surprised.
Third Eye. You read the mind of any creature you are currently perceiving visually as per the detect thoughts spell, as long as that creature is within 60 feet of you and has an Intelligence of 4 or higher. You cannot read any creatures' minds while you are unconscious.

You have the same physical characteristics as a satori. (Your size is Medium.)

4.00
(one vote)

Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!


Advertisements: