Iron Dragon Wyrmling
Medium dragon, lawful good
Armor Class 17 (natural armour)
Hit Points 32 (5d8 + 10)
Speed 30 ft., climb 30 ft., fly 60 ft.
Saving Throws Dex +3, Con +4, Wis +2, Cha +3
Skills Perception +4, Stealth +3
Damage Immunities lightning
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Challenge 1 (200 XP)
Sure-Footed. The dragon has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons:
Lightning Breath. The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save, or half as much damage on a successful one.
Charming Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw. On a failed save, the creature is charmed by the dragon for 1 minute, regarding the dragon as a trusted friend to be heeded and protected. Although it isn't under the dragon's control, it takes the dragon's requests and actions in the most favourable way it can.
Each time the dragon or the dragon's companions do anything harmful to an affected creature, it may repeat the saving throw, ending the effect on itself on a success.
See Dragons (5e Creature)
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