Iop (5e Race)

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This content deviates from D&D 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the D&D 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
this is an attempt to recreate the world of twelve races to make them playable

Iop[edit]

5th Commandment:You will trample the jewel-studded thrones of the World of Twelve with your dirty boots, (and whenever possible) with a brooding gaze and a sword in hand.

Iops are courageous knights who let their weapons do the talking. If they knew what proverbs were, their favorite would definitely be "Act before you think." Unfortunately, the size of their brains is inversely proportional to the size of their swords... Still, Iops are great protectors who are always appreciated in groups.

Physical Description[edit]

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A Iop is easily distinguished, what with their fiery red hair, their easily recognizable tabards, large weapons and loud mouths. Their hair can only naturally be shades of red.

History[edit]

Society[edit]

Iop Traits[edit]

Iops are renowned for their offensiveness in battle. Striking hard, fast and without a care or thought.
Ability Score Increase. Your Strength score increases by 2, your Constitution score increases by 2 and your Intelligence score is lowers by 2.
Age. Iops age the same way as humans.
Alignment. Iops are naturally Chaotic as they live for the thrill of battle and usually don't care how they achieve that. Depending on their background, they could turn towards Neutral or Evil, but more often than not you'll see them as Good, protecting their friends with their barrage of offense. It would take a holy amount of effort to break them away from any Chaotic alignment however.
Size. Iops vary in height, much like humans do. Though most of them are well built, not too bulky so they can move around a lot. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Unbreakable will or utter fool?. Countless are the stories that speak about the will of the Iop, his eagerness for battles and facing epic opponents in encounters that will go down in history as legend. Be that as it may, the Iops fear nothing, and it's not easy to disturb their spirits... Maybe they're too dumb to know anything that doesn't have to do with their fists smashing faces. You have advantage on saving throws that involve avoiding fear or enchantment.
Iop Brain. "Act first and ask questions ... occasionally." is a Iop's motto not just because it's fun. More often than not, attacks on a Iop's mind will have a lesser effect because they're usually empty-headed. You have resistance to Psychic Damage.
Iop Training. You've invested your life in preparing your body for battle, but you've also learned to use some big weapons, because looking cool is important too. You are proficient with weapons that have the Heavy property, in addition to being proficient with athletics.
Don't forget to use your head. As a Iop, your unarmed strikes deal 1d4 + Strength Modifier bludgeoning damage. But don't worry if you have your hands full. Don't forget you can also use your head... which you are proficient.
Aura of Amplification. All Iops burns in flames when they are in combat, even his allies benefit from his spirit. He and his allies within 30 feet of you deal bonus fire damage equal to your proficient bonus when calculating damage from any of their attacks.
Languages. You can speak, read and write Common. Any time put into learning a new language is time you could've been putting into beating the crap out of things.
Subrace. Choose one between Alpha, Betta or Delta.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 0'' +2d8 75 lb. lb. × (3d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

5.00
(one vote)

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