Interrogator (3.5e Class)
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Interrogators are masters at gathering information; either through bluffing and intimidating, or through torture.
Making an Interrogator
Morality: Some interrogators would never dream of hurting the ones they interrogate, preferring to intimidate and thoroughly investigate an individual as they speak with them. Others might live for the pain they inflict on their victims. Yet others are skilled with torture as well as intimidation and investigation tactics.
-Righteous: A Righteous Interrogator gains a +2 to their Detect Motive, Bluff, and Intimidate checks when using her Interrogate ability. However she does not gain the Torture or Weak Points skills. At every second level, their Interrogate bonuses increase by another +2. They also gain additional Special Abilities(See Table-Righteous Interrogator). Any alignment can be a Righteous Interrogator.
-Sadistic: A Sadistic Interrogator gains a +4 to their Intimidate checks when using her Torture skill. However she does not gain the Interrogate skill. At every second level, their Torture bonuses increase by another +2. Weak Points adds an additional +2 to Damage Rolls instead of the usual +1, but increases as normal(By +1 where indicated), with the exception that it increases every 2nd level after 2nd. They also gain additional Special Abilities(See Table-Sadistic Interrogator).No good alignment can be a Sadistic Interrogator.
-Balanced: A Balanced Interrogator gains the Interrogate, Weak Points and Torture skills. No Lawful Good alignment can be a Balanced Interrogator, and Good aligned characters cannot use Torture on innocent individuals.
Abilities: Charisma is the most important trait for any Interrogator; she needs to be able to intimidate those who she interrogates, and also needs to be able to tell if they're lying or withholding information. Dexterity allows her to cause more damage while torturing. Strength can be used to the same purpose. Constitution is useful to make up for her low hit points, while intelligence and wisdom are useful for outsmarting the people she's interrogating.
Races: Gnomes, Half-Orcs and Halflings generally lean toward being and accepting torture and interrogation more than others, Half-Orcs because of their brutish nature and Halflings and Gnomes due to their lack of physical strength and their tendancy towards stealth; with Humans it depends on the individual. Elves and Dwarves are generally too prideful to take part in such barbarous acts, but might be or accept interrogators who are less violent, using intimidation to break their foes and get the information they need.
Alignment: See "Morality"
Starting Gold: As rogue 5d4×10 gp (125 gp).
Starting Age: Simple
|1st||+1||+0||+1||+1||Interrogate, Torture, Investigator|
|2nd||+2||+1||+1||+2||Weak Points, Persuasive|
|4th||+3||+2||+2||+3||Iron Will, Weak Points+2|
|6th||+4||+3||+3||+5||Weak Points+3, Clear-Headed|
|12th||+8/+3||+4||+5||+8||Weak Points+6, Detective|
|2nd||+2||+1||+1||+2||Persuasive, Weak Points+2|
|4th||+3||+2||+2||+3||Iron Will, Weak Points+3|
|6th||+4||+3||+3||+5||Clear-Headed, Weak Points+4|
|8th||+6/+1||+4||+4||+6||Sadistic, Weak Points+5|
|10th||+7/+2||+4||+5||+7||Masochist, Weak Points+6|
|12th||+8/+3||+4||+5||+8||Detective, Weak Points+7|
|14th||+9/+4||+5||+6||+8||Improved Sadistic, Weak Points+8|
|16th||+10/+5||+6||+7||+9||Commanding Presence, Weak Points+9|
|18th||+12/+7||+6||+8||+11||Intuitive, Weak Points+10|
|20th||+14/+9||+6||+9||+12||Flawless Detective, Weak Points+11|
Class Skills (8 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Interrogator.
Weapon and Armor Proficiency: Proficient with all Simple Weapons and Light Armor.
Interrogate(Ex): At 1st level, an interrogator gains the Interrogate ability unless otherwise stated under Morality. Whenever she is talking to an individual, she gains a +1 to her Detect Motive, Bluff, and Intimidate checks unless otherwise stated under Morality. This increases by +1 at every second level unless otherwise stated under Morality. An interrogator cannot Interrogate an individual whose Intelligence is 2 or less. This ability cannot be used in conjunction with Torture.
Torture(Ex): At first level, when an interrogator has tied up or otherwise made an individual unable to move or fight, she may activate Torture. While Torture is active, she may attack with any weapons she has. She may use either Strength or Dexterity for this damage, regardless of any feats she has. If using Dexterity, add +1 to all damage done with a knife, dagger or similar weapon. She does not have to make an attack role. She cannot choose to use nonlethal damage during Torture. For every 5 points of damage made on the individual, the interrogator may attempt to Intimidate the individual for information. For every 5 points of damage done, the interrogator gains +2 to this Intimidate check. She may either use each 5 points individually to make multiple attempts with a +2 bonus, or she may use all damage done for one check or multiple mixed checks. For example, If a 1st level interrogator does 15 damage to a Tortured individual, she may either make three checks which each gain a +2 bonus, make two checks with one having a +4 and the other having a +2, or make one check that has a +6. This increases by +2 at every second level. An interrogator cannot Torture an individual whose Intelligence is 2 or less. This ability cannot be used in conjunction with Interrogate.
Weak Points(Ex): At 2nd level, interrogators have learned through torture where to hit to cause the most pain, unless otherwise stated under Morality. Add +1 to all damage rolls. This increases by +1 at 4th, 6th, 8th, 10th and 12th level. (This is instead increased at every second level after 2nd for sadistic interrogators.) An interrogator can suppress this ability while Torturing. Alternatively, she can use this ability to immediately cause 5 damage to a Tortured individual, but she can only use this ability once on each individual. The number of times she can use this on a tortured individual increases at 4th, 6th, 8th, 10th and 12th level. (This is instead increased at every second level after 2nd for sadistic interrogators.)
Persuasive(Ex): At 2nd level interrogators gain the Persuasive feat.
Iron Will(Ex):At 4th level interrogators gain the Iron Will feat.
Clear-Headed(Ex):At 6th level, interrogators gain +1 resistance to all mind reading and mind affecting spells and spell-like abilities.
Commanding Presence(Ex):At 16th level, once per encounter an interrogator may roll an Intimidate check against all enemies that can see her. If she succeeds, all affected enemies take a -2 penalty on all attack rolls, and a -3 penalty on attack rolls made against the interrogator. (These penalties do not stack.)
Intuitive(Ex): At 18th level, an interrogator gains the ability to tell what people are thinking all the time. She gains a +5 to her Sense Motive checks. This stacks with her Interrogate bonus.
Flawless Detective(Ex): At 20th level, any time an interrogator Interrogates or Tortures someone who is below her Interrogator Class Level+Her Charisma modifier, they will answer any questions she asks, regardless of whether they have done any damage to them using Torture. If she Interrogates or Tortures anyone whose level is higher than her Interrogator level+Her Charisma modifier, the interrogator makes an Intimidate check. If she succeeds, then they must answer any questions she asks them. Their save DC is Will-Based.
Condemn(Ex): At 8th level righteous interrogators can choose one individual who has done something to wrong them-Either by attacking her or her companions, tricking her or her companions, or doing something they find to be wrong-and Condemn them. (Evil righteous interrogators do not need to meet this prerequisite to Condemn). When an individual is Condemned, then the interrogator who Condemned them gains a +5 on all attack and damage rolls made against them, and the Condemned individual takes a -1 penalty on all attack and damage rolls made against that Interrogator. She cannot Condemn an individual whose Intelligence is 2 or less. Only one individual can be Condemned at one time.
Execute(Ex): At 10th level, twice per day a righteous interrogator can choose to Execute a Condemned individual. When they do this, they will immediately succeed on their attack role and gain +4 damage against them, including their Condemn bonus. At 14th level the damage bonus raises to +6, and they can use Execute twice per encounter rather than twice per day.
Sadistic(Ex): At 8th level a sadistic interrogator knows just when to stop. Whenever a Sadistic interrogator would lower a Tortured individual's Hit Points below 0, they can make a Strength or Dexterity check (Whichever they used to cause the damage.) If they succeed, the individual is left with 1 hit point. The check DC is against the tortured individual's Will bonus. At 14th level, a sadistic interrogator may choose to leave a Tortured individual with 1 hit point without making a role.
Masochist(Ex): At 10th level, a sadistic interrogator gets a taste of their own medicine-And likes it. For every 5 points of damage a sadistic interrogator takes, they gain +1 on all attack rolls until the end of combat.
If a righteous interrogator willingly tortures an individual, they may not progress any farther in levels as a righteous interrogator; however, she does have the chance to change her alignment (ONLY if necessary) and become either a balanced interrogator or a sadistic interrogator. She will take all normal penalties for changing alignment. Alternatively, an ex-interrogator may stop taking levels in interrogator. She retains all Interrogator abilities. An ex-interrogator who has chosen this option may choose to atone for their sins through a DM assigned mission/task. A balanced interrogator who is Good aligned and willingly tortures an innocent individual may either change their alignment (ONLY when necessary) and become a sadistic interrogator. Alternatively, an ex-interrogator may stop taking levels in interrogator. An ex-interrogator who has chosen this option may choose to atone for their sins through a DM assigned mission/task, and become a balanced interrogator again.
8 + Int modifier skill points per level.
Godlike Detective: At 30th level, whenever an interrogator asks someone a question or even makes a statement about something, they know everything that person knows about this subject without them even answering.
Playing an Interrogator
Religion: Balanced interrogators do not have a religious preference; however many righteous interrogators are Lawful Good, and will lean towards Good and Lawful gods, especially those involved with law and justice. Similarly, most sadistic interrogators are evil, and will prefer evil gods of pain and malice.
Other Classes: Generally balanced and sadistic interrogators avoid and do not get along with paladins; however righteous interrogators (that aren't evil) get along fine with them, and respect them. Sadistic interrogators often want to align themselves with wizards and sorcerers, sometimes even becoming them, due to the wide array of new torture techniques it opens to them. All interrogators find druids and barbarians strange and backwards. Most interrogators get along with bards and rogues since they have similar skill sets.
Combat: Low level interrogators will generally act as a less-skilled rogue on the battle field; however, as they level up they will be able to cause massive amounts of damage using their Weak Points ability. They usually try to hide during fights, since they aren't very good at fighting.
Advancement: Generally, Intimidate is the most important skill for an interrogator. You'll also want a ranks in Bluff and Sense Motive. A high level Paladin may want to multi class into a righteous interrogator, but more likely scenarios are rogues or fighters becoming balanced or sadistic interrogators. Barbarians might use their brute strength to become dependable interrogators; beating someone with a cudgel or chopping a leg off with an ax is at least as likely to get someone to talk as carefully slicing them with a knife.
Interrogators in the World
|“||I must say that while getting the actual information is the most useful bit, hearing their babbling and their screams, and knowing that it's all from your own hands, is absolutely...Delicious.||”|
|—Tersten the Smiler, Hobgoblin Sadistic Interrogator|
Many groups and civilizations use interrogators. Sometimes an interrogator is a brutish orc who beats captured enemies for information on war plans; sometimes its an adventurer torturing a hapless creature for the location of a specific object or maybe where there may be hidden treasure. Some are honorable police officers trying to track down criminals.
Daily Life: Obviously, each interrogators is different; some spend most days doing simple adventuring, and then only use their skills when necessary. Others revel in interrogation and torture, loving the pain and fear they cause in their victims, and try to torture as often as possible, as much for fun as for information. Yet others interrogate or torture for the purpose of upholding the law.
Notables: The most famous (Or infamous) interrogator in history was a sadistic interrogator known as Tersten the Smiler, so named for his tendency to rip out the teeth of individuals and set a metal band into their jaws so they'd constantly have to smile. This was done magically. He'd also cut the sides of their mouths, so they'd have large smiling scars. Another, less evil interrogator was Peter the Bloodhound, a righteous interrogator known for being able to track down and find any criminal.
Organizations: Generally, you will find interrogators or all kinds all over the world; righteous interrogators are often found in cities acting as police officers; balanced interrogators are usually adventurers or travelers. Sadistic interrogators usually act in the shadows of many different groups, good or evil, as well as on their own, in private hiding holes.
NPC Reactions: Righteous interrogators are often thought of with a mixture of trust and wariness. Balanced interrogators are sometimes looked down upon, but are usually accepted. Sadistic interrogators-If their sadistic nature is known-are often reviled and avoided by most normal or kind people.
Characters with ranks in Knowledge(World) can research interrogators to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|5||Interrogators gather information.|
|10||Interrogators often use torture to gather their information.|
|15||Some interrogators can compel you to answer their questions.|
|20||Some interrogators can know everything about you just from looking at you.|
Interrogators in the Game
In combat heavy campaigns, Interrogators can be a little lackluster; true, their Weak Points ability, Commanding Presence, Condemn, Execute and Masochist abilities are useful during combat, but their true strength is gathering information. In a campaign that mixes combat with conversation they are much more useful, but they are most useful in a campaign focused around mysteries and crimes.
Adaptation: You might want to make a more detective, mystery focused interrogator, with higher levels in spot and search. You may also want to make an interrogator who is more focused on torture than information, and gains bonuses from damage dealt and/or taken.
Sample Encounter: After what seems to be hours of waiting, a stately woman in a guards uniform enters the room. "I'd like you to answer some questions for me," she says menacingly.
Officer Abigail Jameson
EL 4: Female human Interogator 4.
CG Medium Humanoid (Human)
Init/Senses +3/Intimidate+4, Sense Motive+4
AC 15, touch 12, flat-footed 10
HP 30 (4d8)
Speed 30 ft (6 Squares)
Base Atk +3
Special Actions Interrogate+4
Abilities Str 13, Dex 15, Con 14, Int 15, Wis 12, Cha 19
Feats Investigator, Persuasive, Iron Will
Skills Intimidate+15, Bluff+10, Sense Motive+10
Possessions Leather Armor, 30 gp
Patron Deity Pelor
Interrogate: When talking to you, Officer Jameson gains a +4 bonus on her Intimidate, Detect Motive, and Bluff checks.