Inkling (5e Race)

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Transdimensional. Androgynous. Identical. Odd.


Inklings are a bit odd looking. They are humanoids, but with larger hands and feet than the average human. The most distinguishing feature of inklings is their bodies, which appear to be shrouded in darkness. To look at them is like looking into a void, such as a pitch black closet, with no lights, not able to see anything... They have bright glowing eyes, often a stark red, green or blue, but sometimes pink, lime green, or bright orange. The fingers of inklings are pointed, with bristled tips. Their feet curl upwards into a single point. The top of their heads, rarely seen, zig-zag upward to a point, like a strange hat, but will take the form of whatever headgear they wear.

Inklings prefer to be completely covered by clothing, exposing only their eyes. They like to wear large, colorful outfits defining their profession.


Inklings are native to the Shadowfell, but migrate to the material realm through shadow crossing to observe the common races and their daily lives. As they step into the material world they adopt a small androgynous body to experience what it is like to live inside a corporeal form. They are lonely creatures formed of the dark, supposedly from the shadows of those who walk through into Shadowfell. From their shadows, a small portion is kept even after they leave the realm, materializing into an inkling. Inklings are thus named as an inkling of the shadow from which they were born. They are lonely, yet desire to be more of a whole, again harkening back to their fragmented birth.


When inklings enter another dimension, they either intentionally spawn inside a set of clothes, or immediately search for a suitable outfit. After acquiring clothing, many inklings go out by themselves to experience living on their own or with a group of natives. While uncommon, It has been known for inklings to live together in groups together. While in these groups, inklings are known to show very warm displays of silent camaraderie. These are known to be tightly knit groups, which are speculated to cure the loneliness inherent in inklings. Inkling groups are known to be very friendly and nomadic, moving together. They remain very limited in access to outsiders however, and are still hard to approach.

Inkling Names[edit]

Inklings name themselves after articles of clothing, usually an exotic one.

Male: Tabard, Houppelande, Wimple

Female: Chemise, Gaberdine, Namaksin

Inkling Traits[edit]

Transdimensional, androgynous, identical, and odd beings of Shadowfell
Ability Score Increase. Your Charisma score increases by 2 and your Dexterity score increases by 1.
Age. Inklings are born fully mature. Their form begins to dissipate after 60 years, and they finally dissolve after 80 years.
Alignment. Inklings are curious and good-natured, so are usually neutral good. It is common for them to be neutral, and in rare cases are evil aligned.
Size. Inklings are usually 3–4 ft tall. Your size is Small.
Speed. Your base walking speed is 25 feet.
Inkling Aptitude. You are proficient in Training.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Ink Touch. Inklings can choose to leave behind an ink streak or mark on any surface they touch. Your movement speed is increased by 10 feet when you move across these inky streaks.
Visitor. When you are reduced to 0 hit points, your body turns into a puddle of ink, leaving a pile of your equipment. While you are in this form, you can only move, and you are immune to all damage except radiant. You do not need to make death saving throws, but other creatures cannot stabilize you. If you are healed through magic, or stabilize yourself, your body reforms.
Languages. You can speak, read and write in Common.

Random Height and Weight[edit]

3′ 0″ +1d12 45 lb. × (2) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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