Inkblot (5e Creature)

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Medium construct, lawful evil

Armor Class 12
Hit Points 30 (4d8 + 12)
Speed 30 ft.

16 (+3) 14 (+2) 16 (+3) 6 (-2) 6 (-2) 12 (+1)

Skills Stealth +4
Condition Immunities Charmed, Frightened
Senses Passive Perception 6
Languages Inkspeak
Challenge 1 (200 XP)

Mindless Extensions. Due to the fact that Inkblots are under the unwavering control of Spindle they cannot be persuaded, intimidated, or tamed.



Ink Scimitar. Melee Weapon Attack +4 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 1d3 + 1) slashing damage

Inkball. Melee Weapon Attack +3 to hit, range 40 ft., one target. Hit: 11 (1d6 + 2d3) force damage

Passive Actions

Copy & Paste. When a Medium inkblot dies, it splits into two Small inkblots. When a Small inkblot dies, it splits into two Tiny inkblots. Each new inkblot has hit points equal to half the previous inkblot, rounded down. New inkblots are one size smaller than the original jelly with 5 foot less movement speed.

Melt. When a Tiny inkblot dies, roll 1d60. If a 46 or lower is rolled, then the inkblot melts along with its weaponry. Otherwise, it drops its ink scimitar and 3d3-2 inkballs before melting (See Weapons above for more information).

The inkblot, as the name suggests, is animated ink pulled into a human form. They take orders only from their creator, Spindle, and have no mind of their own. They are solid objects (until they die), but they have a slightly melted appearance. Their skin and body is pitch black, and have no discernible facial features. They can also flatten themselves into two-dimensional shapes, and appear as large ink smudges on a wall. Their language, Inkspeak, is impossible to mimic, as not only are the sounds created unique to the vocal chords of inkblots, but the language itself also requires shaping the form of the body itself, creating shapes and forms slightly different from their standard appearance.

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