Ink Golem (5e Creature)

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Ink Golem[edit]

Huge construct, unaligned


Armor Class 14 (Natural armor)
Hit Points 210 (20d12+80)
Speed 60 ft.


STR DEX CON INT WIS CHA
7 (-2) 21 (+5) 19 (+4) 4 (-3) 5 (-3) 1 (-5)

Saving Throws Con +8
Damage Vulnerabilities cold, fire, force
Damage Resistances lightning; nonmagical bludgeoning, piercing, and slashing
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvison 120 ft, blindsight 60 ft, tremorsense 30 ft, passive Perception 7
Languages understands the languages of its creator but can't speak
Challenge 11 (40,000 XP)


Immutable Form. The ink golem is immune to any spell or effect that would alter its form.

Constructed Nature.The ink golem doesn't require air, food, drink, or sleep.

Blob Nature. The ink golem cannot be knocked prone.

ACTIONS

Multiattack. The ink golem can take a Quick Movement action; it then makes one ranged or melee attack.

Explode. Every creature within 40 feet of the ink golem must succeed on a DC 18 Dexterity save or take 65 (10d10 + 10) poison damage and be knocked prone, taking half as much damage and staying upright on a successful save. This action reduces the ink golem to 0 HP.

Ink Blob. Ranged Weapon Attack: +7 to hit, reach 25 ft., one target Hit: 18 (4d8) poison damage. Creatures within 10 ft. of the target must succeed on a DC 18 Dexterity save or take 15 (3d8 + 1) poison damage.

Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 20 (4d10 + 10) bludgeoning damage plus 18 (4d8) poison damage.

Quick Movement. The golem launches itself to a location up to 45 feet away. It may choose a location occupied by another creature; if it does, the creature is pushed to the nearest unoccupied space and must successfully make a DC 15 Dexterity save or take 11 (3d6) bludgeoning damage and be knocked prone.


A huge blob of rainbow ink given life by a powerful mage to protect priceless books. If it cannot protect what it guards from intruders, it explodes, killing them and stopping anything else from using the knowledge. After doing so, it will reform in 2d4 days if left alone, congealing itself from excess ink and restoring the books to usable condition.



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