Infiltrator Carrion (5e Creature)

From D&D Wiki

Jump to: navigation, search

Infiltrator Carrion[edit]

Medium aberration, chaotic evil


Armor Class 15 (natural armor)
Hit Points 34 (4d8 + 16)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 18 (+4) 18 (+4) 12 (+1) 15 (+2)

Saving Throws Str +6, Dex +7
Skills Intimidation +4, Sleight of Hand +7, Stealth +7, Survival +3
Senses passive Perception 11
Languages understands Common but can't speak it
Challenge 4 (1,100 XP)


ACTIONS

Tentacles. Melee Weapon Attack: +7 to hit, reach 30 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained and the carrion can't use its tentacles on another target.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature grappled by the carrion. Hit: 21 (3d10 + 5) piercing damage.

Arachnoptysis (Recharge 5-6). Ranged Weapon Attack: +7 to hit, range 30/60 ft., one Large or smaller creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Roar. Each creature within 60 feet of the carrion that can hear it must succeed on a DC 12 Wisdom saving throw or be frightened for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this carrion's Roar for the next 24 hours.

Photokinesis. The carrion becomes invisible until the start of its next turn.


While having no permanent appearance, the carrion is, in general, comprised primarily of biological material, including pulsating red flesh, eyes of variable color, and razor-sharp teeth. Regardless of its size, the carrion is covered in a large number of tentacles, which it uses more or less as limbs in the way that humans do, though to a notably larger degree. Otherwise, the carrion has no permanent form, credible to its unique ability to grow and shrink at an incredible rate by consuming or depositing biomass, respectively.

The carrion's nature appears to be that of an animal: survive, primarily by consuming other biological matter. It is carnivorous, and while its diet encompasses animals large enough to sustain it. The carrion's ability to change size by consuming creatures is entirely unique to itself, and as such, how it does this is unknown. It's plausible that the carrion is made up of primarily muscle rather than flesh, considering the force required to move around with just tentacles.

The carrion likely reproduces by it placing hives around crevices, which are capable of producing other entities of the carrion's kind. Its species is, at this time, undefined and unnamed.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: