Inertial Slash (3.5e Feat)
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Inertial Slash [Combat, Psionic]
If an attack, ability, power, etc., interrupts your run movement any time during the round you attempt to use this Feat, Psionic Inertia is lost and the attack automatically fails. Additionally, if conditions for Skirmish or Sneak attack damage are met, this additional bonus damage can be applied to the attack.
For each additional 5 Power Points added into the attack, raised the bonus damage hit die of the attack. Thus 1d6 -> 1d8, 1d8 -> 1d10 and 1d10 -> 1d12, with 1d12 being the max. Additionally, at the cost of 20 Power Points, spend one additional round running before the attack, adding the total distance, minus 10 ft., to the bonus attack damage. Can't be interrupted during either round of running or Psionic Inertia is lost and the Augmented Slash can't be trigger. (For use in Psionic Campaigns.)