Indoraptor (5e Creature)
From D&D Wiki
Large beast, unaligned
Saving Throws str,dex,con,wis
Scent can track any creature within 5 miles
Multiattack: An Indoraptor gets two claw attacks or one claw and one bite
Bite. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 5) piercing damage.
Claw Slash. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 5) slashing damage.
Tail Whip. Melee Attack: +5 to hit, reach 10 ft., multiple targets. Hit: 16 (1d8 + 4) bludgeoning damage.
Pounce. Ranged Attack: +5 to hit, reach 25 ft., one target. Hit: 24 (2d12 + 4) slashing damage. The target must make a dexterity saving throw (dc 17) to avoid being knocked prone, if the player fails they are prone and will have to succeed a grapple check next turn to avoid further damage.
The indoraptor is a brilliant combination of speed, strength, and cunning. It is easily capable of outsmarting most other creatures with excellent stealth and an aggressive behaviour. For most of its victims they do not know the large creature is there until it is too late. Be wary of this camouflaged killer which can be found in a variety of areas such as forest, jungles, swamps and even caves. With the ability to change its own color at will making it virtually undetectable. The indoraptor is also very intelligent compared to most animals being able to plan strategic attacks against the enemy. While being a ferocious predator it can also make an invaluable companion, so long as you have what it takes to tame it.