Indoraptor (5e Creature)

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Large beast, unaligned

Armor Class 15 (natural armor)
Hit Points 119 (14d10 + 42)
Speed 45 ft.

17 (+3) 21 (+5) 16 (+3) 7 (-2) 14 (+2) 11 (+0)

Saving Throws Dex +8
Skills Perception +5, Stealth +8
Proficiency Bonus +3
Senses darkvision 120 ft., passive Perception 15
Challenge 5 (1,800 XP)

Keen Smell. The Indoraptor has advantage on Wisdom (Perception) checks that rely on smell.


Multiattack: The Indoraptor makes two claw attacks or one claw and one bite

Bite. Melee Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage.

Claw. Melee Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Tail Whip. Melee Attack: +8 to hit, reach 10 ft., multiple targets. Hit: 16 (2d10 + 5) bludgeoning damage.

Pounce. If the indoraptor moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the indoraptor can make one bite attack against it as a bonus action.

HellRaptor on Deviantart

The Indoraptor is a brilliant combination of speed, strength, and cunning. It is easily capable of outsmarting most other creatures with excellent stealth and aggressive behavior. Most of its victims, do not know the large creature is there until it is too late. Be wary of this camouflaged killer which can be found in a variety of areas such as forests, jungles, swamps, and even caves. With the ability to change its own color at will making it virtually undetectable. The Indoraptor is also very intelligent compared to most animals being able to plan strategic attacks against the enemy. While being a ferocious predator it can also make an invaluable companion, so long as you have what it takes to tame it.

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