Incorporeal Skeleton (5e Creature)

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Incorporeal Skeleton[edit]

Medium undead, neutral evil


Armor Class 15 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 15 (+2) 13 (+1) 8 (-1) 14 (+2)

Saving Throws Con +4
Skills Intimidation +4, Stealth +4
Proficiency Bonus +2
Damage Vulnerabilities force, psychic, radiant
Damage Immunities necrotic, poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages the languages it knew in life plus Abyssal
Challenge 1 (200 XP)


Incorporeal Movement. The skeleton can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Necrotic Aura. At the start of each of the skeleton's turns, each creature within 5 feet of it takes 3 (1d6) necrotic damage. A creature that touches the skeleton or hits it with a melee attack while within 5 feet of it takes 3 (1d6) necrotic damage.

ACTIONS

Silver Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage or 7 (1d10 + 2) slashing damage if used with two hands.


This creature is comprised of purple shadows and skeletal parts. Its purple shadows twinkle like the night sky. It wears armor of shadows and uses a longsword made of silver.

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