Incendine (5e Creature)

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Medium humanoid (incendine), lawful neutral

Armor Class 15 (chain shirt, shield)
Hit Points 22 (4d8 + 4)
Speed 30 ft.

15 (+2) 10 (+0) 13 (+1) 10 (+0) 10 (+0) 12 (+1)

Damage Resistances fire
Senses darkvision 60 ft., passive Perception 10
Languages Common, Ignan
Challenge 1/2 (100 XP)

Innate Spellcasting. The incendine's innate spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: fire bolt
1/day each: burning hands, continual flame


Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Incendines are red-skinned humanoids from the Elemental Plane of Fire. Incendines are known for their skill at metalworking, and every incendine community is built around a large forge.
Incendines like watching flames, and often work imagery of fire and lava into their art.

Fiery Touch. An incendine's body is always hot to the touch. Legends say that this is because a flame burns within the heart of every incendine, and that it flares when roused by strong emotions, such as anger or love.

Rugged Cuisine. An incendine can survive by eating metal and stone. Incendines consider gemstones and pieces of volcanic glass fine delicacies, but they like the taste of rubies the most.

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