Imbued Spell (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search

Imbued Spell[edit]

Imbued Spell: This enhancement functions similar to spell storing with the following changes. Instead of preparing the spell and placing it into the weapon, the weapon becomes imbued with the spell. A single spell per imbued spell enhancement is permanently a part of the weapon.

The spell must be have a range of touch.

Ranged weapons imbue the spell onto the ammunition upon loading, but lose the ability if weapon is unloaded by any means other than firing. Once the ammunition has been fired, and the spell used, the projectile becomes normal again (a miss still uses the spell).

This ability functions 3/day.

Strength of the aura is based on spell level.

Faint to Strong transmutation;CL 10; Craft Magic Arms and Armor, Imbued Spell; Market Price: +2 bonus



Back to Main Page3.5e HomebrewEquipmentMagical Weapon Enhancements

Home of user-generated,
homebrew pages!