Imaginary Friend (5e Creature)

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Imaginary Friend[edit]

Small aberration, any alignment

Armor Class 10 (natural armor)
Hit Points 3 (2d6 - 4)
Speed 50 ft.

5 (-3) 7 (-2) 6 (-2) 14 (+2) 11 (+0) 10 (+0)

Skills Arcana +4, Nature +4
Senses passive Perception 10
Languages the languages of its master
Challenge 0 (10 XP)

Focussed Invisibility. The imaginary friend is always invisible to everyone but their master. The items the imaginary friend carry are not covered by invisibility and will appear to be floating.

Item Bond. The imaginary friend is linked to an item. The item can't be a weapon or piece of armor and is usually a toy. If the item is no longer in possession of the imaginary friend's original master, the imaginary friend is destroyed.

Intangibility. The imaginary friend is intangible to live beings.

Soundless. Only the imaginary friend's master can hear any noise it makes.

Near. The imaginary friend can't be more than 10 feet away from its master.


Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one creature. Hit: X (1dX + X) damtype damage.


The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

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