Imaginary Friend (5e Creature)

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Imaginary Friend[edit]

Small construct, any alignment


Armor Class 10 (natural armor)
Hit Points 3 (2d6 - 4)
Speed 50 ft.


STR DEX CON INT WIS CHA
5 (-3) 8 (-1) 6 (-2) 14 (+2) 11 (+0) 13 (+1)

Skills Arcana +4, Nature +3
Senses passive Perception 10
Languages Understands and speaks the languages of its masters
Challenge 0 (10 XP)


Imaginary. An imaginary friend is typically invisible and intangible to any creature other than their master. The imaginary friend can attempt to make a creature aware of them and that creature can make a DC 20 Charisma saving throw and be able to see and interact with the imaginary friend for 24 hours.

Hammerspace. The imaginary friend can retrieve objects of a value of 5 gp or less seemingly from nowhere. The item cannot interact with the world or other creatures, except other imaginary friends. The imaginary friend can make a DC 20 Charisma check to take a single action that affects the world or another creature.

ACTIONS

Punch. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 bludgeoning damage.


Imaginary friends are creatures that are typically invented by children. Their main purpose is to keep their creator company and sometimes give them advice on personal situations. An imaginary friend can take on any form, although they are usually based on something from the real world, like an animal, a toy, or some other inanimate object.



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