Ik'tar (5e Race)

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Design Note: This race was created with the intent of being used in forests.

Ik'tar[edit]

Among the forests there is an ancient wise power. They watch, advise, and protect.

Physical Description[edit]

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An ik'tar with a deer im'ten. Art by Greg Opalinski

The ik'tar are pale, skinny humanoids, with skin almost like that of the color of chalk. They are rather small and usually appear to be young children to older teens, but no older. Their eyes are either red or black. Ik'tar do not have any sexual dimorphism. Both males and females are usually bald and hairless. As they age, red spots form on their skin to form some pattern which they find prophetic. Those who grow it on their heads only are considered to have an innate wisdom.

Ik'tar dress in an ascetic manner. Their clothes are usually simple robes made of some cloth wrapped on like a shawl or cape, and simple trousers. They are not known to wear jewelry or anything made of metal.

History[edit]

Like their neighbors, the im'ten, the ik'tar are born of aberrant and fey influences. In this case however, the result as something more akin to a human child, which makes people believe they are in fact the children which changelings replace from birth. They have been mistaken as bloodied, pale ghosts which haunt forests due to the red marks on their white bodies. It is believed that when an ik'tar appears in the forest, it is no longer safe for people to venture in. This is because they commonly commune with im'ten, who are horrible tricksters.

Society[edit]

Ik'tar are not physically adept beings, and live in an unnaturally still peace among themselves, almost like monks of nature, and the natural world is their monastery. Their groups, known as orders, consist of around nine to twelve individuals. One will always have the marks on their head which designate them the wisest and most apt to be a leader. In their orders, they traverse the land from forest to forest, and are rumored to bring about odd phenomena sometimes, in addition to the attention of other creatures like the im'ten. The ik'tar are believed to be sage-like guardians of the forests, and they commonly give advice to others of the like so they can better defend their territory.

Ik'tar Names[edit]

The male name is always capitalized and the second half must start with a consonant. The female name is always lowercase and the first part always has two of the same letters next to each other. They speak a tongue similar to the im'ten's Ikleck.

Male: Gon'kruk, Ishk'tar, Vack'trad, Proc'kud

Female: miins'fu, eemp'faer, zuup'fun, leep'fes

Ik'tar Traits[edit]

Small humanoids that roam the wilds.
Ability Score Increase. Your Wisdom score increases by 2 and your Intelligence score increases by 1.
Age. Ik'tar have the lifespan from 100 to 120 years. They age little as time passes, and die looking very young.
Alignment. They advise rather than act, meaning they are usually reserved and neutral.
Size. Ik'tar are about the size of human children and teenagers. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Forests Wisdom. When you are in the wilderness, you feel at one with the universe, and your vision is clear. While you are in a forest environment, you can expend an action to attune your senses to the power of nature and enlighten yourself for a short time. Until the end of your next turn, you have 30 feet of truesight. You can see, with 10 feet, in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic. You must finish a long rest to use this trait again.
Natural Sage. The secrets of the natural world are revealed to you. You are proficient in the Nature skill.
Nature's Historian. Whenever you make an Intelligence (History) check related to location of forests or woodlands, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Forest Glide. You are unaffected by difficult terrain within a forest terrain.
Languages. You can speak, read and write in Common and Ikleck, a mix off Sylvan and Deep Speech.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
3′ 8″ +4d8 70 lb. × (1d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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