Icris (5e Creature)
Work In Progress |
Icris[edit]
Large beast, any alignment Armor Class 20 (natural armor)
Saving Throws Str +15, Dex +14 Frozen Body. The icris is made of ice. If the icris chooses so, a creature that touches the icris or hits it with a melee attack, while within 5 feet of it, must make a Constitution saving throw. The target takes 2d6 cold damage and halves their speed until their next turn on a failure. Flyby. The icris doesn't provoke an opportunity attack when it flies out of an enemy's reach. Pounce. If the icris moves at least 10 feet straight toward a target and then hits it with a claw attack on the same turn, the target takes an extra 1d6 bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be knocked prone. If the target is prone, the icris can make another claw attack against it as a bonus action. Iron Bane. When the icris is in contact with iron metal, they are weakened greatly. Their flight speed becomes 0 feet, and their walking speed becomes 5 feet. They can no longer use their ice bolt attack, nor freeze things with their touch. ACTIONSMultiattack. The icris makes two attacks: one with its bite, and one with its claw. Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 64 (16d8 + 8) piercing damage and 3 (1d6) fire damage. Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 64 (16d6 + 8) slashing damage. Ice Bolt (Recharge 3-6). The icris exhales a bolt that expands into a 40-foot cone as it moves forwards. Each creature in that area must make a DC Dexterity saving throw, taking 104 (2d100 + 8) fire damage on a failed save, or half as much damage on a successful one.
|
Back to Main Page → 5e Homebrew → Creatures