Iceheart (5e Race)
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An iceheart appears, from a glance, to be a normal albino human. He or she might have unusually pale skin, icy dull or blank eyes and naturally white hair that harkens to an inhuman ancestry. Some have pointed ears, which often confuses them for a subrace of elves. They have lithe builds like a slender reed, and the females typically don't have much buxom, nor men bulging musculature. Their skin is cold to touch and feels corpse-like, often even wet. Their lips and fingernails are often a bit blueish. Their faces, even that of females, are usually described to be "handsome," like a cold beautiful glacier or snowcap.
Among the glaciers of the frigid parts of the world once was a portal to the elemental plane of water. Water elementals frequented crossing to the material realm where they observed nearby humans of the cold, as well as other races who dwelled there. A pregnant human woman went missing one day, but no one knew for sure where she had disappeared. Many assumed she slipped on thin ice maybe and drowned. Months after her disappearance, people had forgotten about her. Then, like a specter called back, she appeared in a cold storm, with a newborn in her arms. Her hair had become white and her ices were ice but it was undoubtedly her face. People were scared and questioned her survival. She told them of the water elementals who found her when she had drowned and gave her back her life, as well as her child's. However, when she moved to embrace her husband, he froze. She was so cold, like ice. there was no heartbeat underneath. Her veins were like frozen rivers. He panicked and denounced her. She was exiled with her newborn child, left to fend for herself as she trekked in search of shelter to raise her baby.
Perhaps it was the grace of the water elementals that kept her alive until she found an ignorant settlement of humans who lived bordering the lands of ice floes. She came upon other humans who knew nothing of her story. There, she started anew, and from her and her child came the progeny of icehearts. While she may have been bought back from the dead, icehearts are not undead. They are considered a miracle between elementals and humanoids.
Being mostly human, icehearts usually live among them with little retaliation. They can assimilate into almost any society that accepts humans, but have a strong preference for cold climates. Due to their complacency in human society, they often do not have a defined place of their own. They often mate with other humans and can birth both regular humans as well as icehearts. They innately value fidelity and fear becoming outsiders the most.
In the rare instances icehearts form separate societies, they are usually small villages in frigid regions too cold for most humans to comfortably tolerate. There, they may commune with water elementals and live away from everyone else. They are not hostile but prefer to be left alone in that case. These villages do not have a known hierarchy and are very loosely bound with a slight sense of racial togetherness. Icehearts do not seek glory or gratification for things they do, so they are often very humble, overlooked figures in society. Even more often than not, they are taken advantage of.
Icehearts often use human names despite also being able to speak Primordial.
Male: Joel, Kirua, Hajji
Female: Gloria, Flores, Cyra
Although otherwise human, you have cold elemental abilities derived from your unusual ancestry.
Ability Score Increase. Your Dexterity score increases by 1, and your Constitution score increases by 2.
Age. Icehearts age slower than humans, reaching maturity by 20 and becoming feeble by 130.
Alignment. Your heritage leaves a strong tendency toward a stoic and go-with-the-flow nature. Though free-spirited, you have a cohesive nature that allows you to build bonds easily.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet, and you have a swim speed of 20 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Icy Resolve. You have resistance to cold damage.
Waterborne. You have a limited capability to take in oxygen from the water, granting you one hour of submersion before needing air.
Traction. You can treat slippery surfaces as normal terrain instead of difficult terrain.
Languages. You can speak, read, and write in Common and Primordial.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|4′ 8"||+2d10||130 lb.||× (2d4) lb.|