Iceborn, Variant (5e Race)

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Iceborn[edit]

The frozen wastelands are one cold customer, but when you are born of them. They yield the best crop
—Scholar Mericia

Physical Description[edit]

Iceborn are born of pure Ice, leading to their bodies to mainly consist of black ice and only show tips of blue from the fingers and feet. And are inhuman in shape for the most part though there are exceptions to this rule. However most iceborn share similar traits, long tendril-like fingers, a stocky yet aerodynamic torso with long lanky arms and legs, with a long, dome-like head that have to tendrils coming out from the bottom front and four yellow eyes that pierce through an icy blue dome. Their figures lead to many of their fighting styles either revolving solely on their ability to control ice or to dance across the battlefield swiftly to take out their foes.

History[edit]

Not much are known about these creatures, though speculation is that they developed form the tampering of arcane magic and the use of ice, giving it life on accident and leading towards the birth and uprising of the iceborn, though the true story is still shrouded in mystery to this very day that even the race themselves do not know whom or what created them, but they are thankful that they exist in the world.

Society[edit]

Iceborn tend to be secluded in cold climates, such as icy mountains and sub-zero areas, living a nomadic lifestyle amongst themselves rather than mixing with the popular around their small villages. However, some want more value from life and actively leave to seek out these desires, leading them to mix in with the normal communities in towns and cities though they tend to stray away from places of extreme heat due to the nature of their bodies.

Iceborn Names[edit]

Iceborn have all kind of Names, though many are not unique, some are passed down from father to son, carrying on a legacy of one's line.

Male: Orion, Crota, Verrik, Arthas

Female: Alexia, Aria, Cirino, Mericia

Iceborn Traits[edit]

Swift entities born from frozen waters, iceborn dance about the battlefield and freeze foes in place.
Ability Score Increase. Your Dexterity, Constitution and Intelligence scores each increase by 1.
Age. Iceborn mature at the same rate as humans but live for about two hundred years and their lack of contact with other races leads them to become lonely in old age.
Alignment. Iceborn tend to be secluded amongst their communities and favor neutral alignments, however, some do adventure outwards into the world seeking thrills.
Size. Iceborn are among similar heights to elves, a minimum of 6 feet but can reach to at least 7'2 in height. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Frozen Solid. When you aren't wearing armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Iceborn. Your heritage grants you resistance to cold damage. However, whenever you make a saving throw to mitigate or avoid fire damage, that saving throw is made with disadvantage.
Languages. You can read, write, and speak both Common and Primordial.

Magic[edit]

Ability Score Increase. Your Intelligence score increases by 1.
Frost Magic. You know the cantrips ray of frost, frostbite, and shape water. Intelligence is your spellcasting ability for these cantrips.

Might[edit]

Ability Score Increase. Your Strength or Dexterity score increases by 1.
Frost Claw. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength or Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.
Chill Strike. When you make a melee attack against a creature you can instead deal an additional die of damage. This damage is cold damage. Once used you cannot use this trait again until you complete a long rest.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 10″ +2d8 100 lb. × (2d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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