Ice Golem, Terraria (5e Creature)
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Huge construct, lawful neutral
Skills Perception +5
Ice Walk. The golem can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two slam attacks. It can use frost beam in place of one slam attack.
Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 4 (1d8) cold damage.
Ice Beam. Ranged Spell Attack: +8 to hit, range 60/150 ft., one target. Hit: 22 (5d8) cold damage; if the target is a creature, it must make a DC 13 Constitution saving throw. On a success, the target has its speed reduced by 10 feet for 1 minute. On a failed save, the target becomes frozen and is paralyzed for 1 minute. A creature can repeat this save at the end of each of its turns, ending the effect on itself on a success.
A giant humanoid figure made of rough ice. Ice golems are ancient constructs found in the coldest regions. They hibernate for most of the year, perhaps to avoid even the minor temperature increase during the arctic summer, and are most commonly encountered when they venture forth during blizzards.