Ice-Wings (5e Race)

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Design Note: This race utilizes both the Large Player Characters.


I wouldn't have called it 'human' at all. It was more of a beast, or a savage, really. It was cold and ruthless, and I was lucky to escape with my life.
—A former adventurer that took a tailspike to the knee.

Physical Description[edit]

The ice-wings are a vicious and bestial race of draconic humanoids. They are so named for a pair of stiff and icy wing-like blades that protrude from their upper shoulders. These wings are known to glow with bluish light and cannot actually be used for flight. This same light runs across the skin of ice-wings under their scales, lending them an otherworldly hue and appearance. It is believed this distinguishes the magic blood running in the veins of ice-wings, which explains their magical prowess. Their scales are white in color, as is their skin underneath. They have humanoid hands and feet, each digit tipped with serrated talons. Ice-wings also have a thick, spiked tail coming out their backside. Their eyes are entirely black and shiny, lending a rather soulless and creepy look when combined with a draconic face.

Due to the odd protrusions on their body, ice-wings cannot easily wear normal clothing. Anything they wear must take into account their blades and tail. Because of their talons, they are usually without gloves or shoes, though sandals and finger-less gauntlets are fine. Many ice-wings, for convenience, wear modular clothing consisting of nothing more than armor pieces strung together with leather and wrappings, which can be adjusted much easier than fully-sewn outfits. Their clothes tend to be colors like blue, silver, or darker variations of purple and azure.


Like many draconic beings, ice-wings originate from Tiamat's influence while she was battling against Bahamut. As the two sides were spreading their forces and inducting troops, many draconic races were born. The ice-wings were born of rituals used by white dragons on their own clutches of eggs. Those who were born and seen as too weak were changed into ice-wings and made foot soldiers alongside hordes of dragonspawn. After the fall and recession of Tiamat's forces, the ice-wings were hunted by Bahamut's dragonborn for a long time. A band of dragonborn, while hunting, found themselves at the mercy of some ice-wings. When they were spared, their view of the ice-wings slowly shifted. The ice-wings had lost connection to their tyrannical masters and desired nothing more than independent lives, much like many dragonborn.


Due to their hunted status only having been recently repealed, most ice-wings still live in isolated communities. Ice-wings are largely solitary, never gathering in groups of more than three at a time. They are very suspicious of other races, particularly if they also happen to have draconic blood. On their own and in groups, ice-wings live volatile lives with little structure. As there is no more war or masters, these former soldiers have lived as little more then wild people. Slowly, they begin reintegrating into civilizations of the modern day, though many find themselves out of touch.

Ice-Wing Names[edit]

Ice-wings traditionally name their children after various snow- and ice-based phenomena.

Male: Blizzard, Snow, Frostbite, Frost, Squall

Female: Frigid, Snap, Hoarfrost, Chill, Cyra

Ice-Wing Traits[edit]

Remnants of a white dragon ritual
Ability Score Increase. Your Dexterity score increases by 2, and either your Strength or Charisma score increases by 1.
Age. Ice-wings age rapidly, becoming adults at 10 years old. They have a lifespan of around 170 years, with much of their years spent elderly.
Alignment. Most ice-wings are self-absorbed and wary of others, making them neutral and chaotic neutral.
Size. In general, ice-wings are much taller and stockier than humans, growing as tall as 10 feet. Your size is Large.
Speed. Your base walking speed is 30 feet.
Snowsight. You ignore penalties to Wisdom (Perception) checks caused by snow, ice, and similar natural phenomena.
Frost Blood. You are resistant to cold damage.
Serrated And Spiked. Your claws and tail are both natural weapons that you can use to make unarmed strikes. If you hit with either of them, they deal piercing damage equal to 1d6 + your Strength modifier.
Dragon Magic. Channeling the magic blood of white dragons in your veins, you can use a degree of ice magic rather than a breath weapon. You know the ray of frost cantrip
Languages. You can speak, read, and write Common and Draconic.

Random Height and Weight[edit]

9′ 0″ +2d4 300 lb. × (4d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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