Hyperion (5e Race)
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"We try so desperately to understand, to help, to guide the creatures of the lesser plane... But we are worlds apart. How could creatures made of mud and meat possibly understand beings such as us?"
Hyperions appear to be faceless humanoids standing between 5'7” and 6'9”, and weighing between 40 and 60 pounds. Their bodies do not bend in any place; the individual sections of their arms, legs, and torso appear as sculpted ceramic inlaid with veins of crystal. The segments have bowl-like indentations on either end, and within these “joints” float translucent crystal spheres. Their body parts simply float, bound in place by the will of the individual Hyperion. The crystals can be any color of the rainbow, though they generally change to match the individual's favorite color.
"Majestic Mech Senku" Copyright Konami.
Hyperions do not reproduce like normal creatures, and instead construct more of their kind from soul crystals and the remains of dead gods found in the Astral Plane. This manifests as a white, ceramic-like material in the material plane. Roughly 10% of Hyperions are created outside the Astral Plane, and possess a jet-black body as a result.
Hyperion society is highly advanced and rigidly structured. The Originator, the oldest member of a Hyperion colony, is the leader of the bureaucracy and is paid much respect by the people. As a result nearly all Hyperions are lawful, obeying a strict code of ethics from which they will not deviate. They frequently style themselves as extremely charitable champions of mortals, and pilgrimages to the material plane are the most common reason Hyperions leave their Astral home. Hyperions are not always well-received by the beings of the Material Plane, however.
Hyperions often refer to the material plane as the “lesser plane” and it's inhabitants as “lesser beings” or, more politely, mortals. Simply put, Hyperions suffer from an incredibly over-inflated cultural ego. This leads many Hyperions to underestimate and unconsciously look down upon mortals in general. Some Hyperions have moved past this cultural stumbling block, but their people are generally considered haughty and patronizing by the races of the Material Plane.
Hyperions generally name themselves after a phenomenon or object that is related to their profession or that interests them.
Examples include Photon, Space, Flame, Sphere, etc.
Those who achieve something truly amazing in their lives are honored with the honorific “The” which indicates that their mastery of their chosen subject is nearly singular.
Some famous examples include: The Gate, The Stars, The Watch.
Brilliant and haughty psychic constructs from the Astral Plane.
Ability Score Increase. Your Intelligence increases by 2 and your Dexterity increases by 1.
Age. Hyperions are born fully mature and are ageless. Generally some time after their ten thousandth year they make a journey far into the Astral Plane to start new Hyperion colonies. When they reach their new home they are always honored with the title “The Originator.”
Alignment. Hyperions are nearly all lawful, and a similar majority are somewhere between neutral and good.
Size. Your size is Medium.
Speed. Due to your light weight and tall frame, your base walking and flying speed is 30 feet.
Lightweight. A single weapon attack that deals damage greater than half of your maximum hit points also knocks you prone.
Fragile Form. You have vulnerability to thunder damage. You have disadvantage on checks made to grapple.
Construct Nature. Your creature type is both construct and humanoid. You do not need to breathe, eat, drink, or sleep. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Bloodless. You have resistance against poison damage, and are immune to being poisoned and disease.
Radiant Body. You can use a bonus action to project light from the crystals in your body, providing bright light in a 20 foot radius. The light lasts for as long as you are concentrating on it (as though you were concentrating on a spell), or until you end the effect as a bonus action.
Languages. You can speak, read and write Common and Celestial.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|5′ 6″||+2d8||40 lb.||+1d20 lb.|