Hyperalert (5e Feat)

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This content deviates from 5th standards; Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5th rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
Traditionally chained feats were done away with in 5th edition. However, this feat requires you to already have the Alert feat(p.166 PHB). Check with your Dungeon Master first to see if they are ok with using something from previous editions of Dungeons and Dragons in their setting.


Hyperalert

Prerequisites: Alert Feat
Constantly being on the lookout for danger has made you alert and overtime your almost paranoia like acuteness has developed into almost a sixth sense granting you the following benefits:

  • Whenever you roll an initiative check, you treat a roll lower than 10 on the d20 as a 10.
  • You cannot be surprised regardless of if you are conscious or not. While unconscious, you are aware of your surroundings as if you had blindsight up to 30 feet.
  • You have a +5 bonus to your passive Wisdom (Perception) score.

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