Hybrid (Chainsaw Man Supplement)

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Hybrid Traits[edit]

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Multiple types Hybrids facing off against the Chainsaw Devil. [1]
Ability Score Increase. Your ability score increases are the same of the race you have possessed.
Age. Due to being part human and part devil, the lifespan of a hybrid is nearly infinite.
Alignment. Hybrids retain the alignments they possessed when they were human, as nothing about them changes mentally.
Size. As humans who have taken on demonic powers, your size remains Medium.
Speed. Your base walking speed is 30 feet.
Hybrid Potential. Due to your merging with a devil, your body becomes stronger than it was when you were human. You may choose 1 physical stat (Strength, Dexterity, or Constitution) to increase their maximum to 22.
Hybrid Trigger. Work with your Dungeon Master to determine a suitable trigger for your devil transformation and if it can be re-used while you are in your Hybrid form. Pulling this trigger and transforming is a bonus action that can be performed by other creatures if they are aware of it and costs Blood Points equal to half of your Constitution score. If your current Blood Points are equal to or below ⅙ of your maximum you may not fully transform. Upon activating your trigger in any way, you may use your Regeneration feature. The limit of dice you may regenerate is doubled for this instance. You cannot go above your Blood Point maximum as normal using this trait. You return into your human form after 10 minutes have passed or you spend a free action to do so.
Regeneration. Your hybrid biology lets you regenerate almost as well as a true Devil. As a bonus action or reaction to taking damage, you may regenerate a number of d6's up to your Charisma modifier. Alternatively, you may instead begin to regenerate a missing limb for the amount you rolled. The amount you regenerate is applied to your hit points up to your maximum, and must also be subtracted from your Blood Points.

At 200 Dread Tiers the dice changes to d8's, at 400 Dread Tiers the dice changes to d10's, at 600 Dread Tiers the dice changes to d12's, and finally at 800 Dread Tiers the dice changes to 2d6's

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Hybrid Powers. With a devil living inside you, you have awoken hellish powers to use at your disposal. Choose a Devil type from the Devil Race. While transformed, you gain all the subrace traits of that devil type, excluding speed, size, and abilities unlocked by the devil's level. Instead, use your own level for these features. You can unlock dread tiers by meeting their requirements. You gain a number of Dread Tiers equal to your level * 5, and you can gain additional Dread Tiers by putting creatures under the frightened condition (similar to the Dread Empowerment system). Whenever you make a creature stop being frightened of you or perform actions that make humanoid creatures appreciate you, you lose 1 dread tier. When using your Devil Powers, you have a number of uses equal to your level + your Charisma modifier.
Devil Biology. You gain all features(or Traits) from the race you have possessed. Additionally, the fear boons you receive are halved. You may use the Devil Hunter class, but you cannot choose a subclass.
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Languages. You can speak, read, and write Common and one other language of your choice.
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