Hunting Jednong (5e Creature)
From D&D Wiki
large aberration, neutral evil
Charge. If the jednong moves at least 30 feet straight toward a target and then hits it with a clawing leap attack on the same turn, the target takes an extra 7 (2d6) piercing damage.
Hopping Gait. The hunting jednong's movement is not impaired by bad footing or difficult terrain.
Sense Magic. The hunting jednong senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.
Clawing Leap. The jednong attempts to kick its prey to the ground. If it ends its movement in a space occupied by another creature, must succeed on a DC 16 Strength saving throw or be knocked prone and take 11 (2d6 + 4) slashing damage. Further, it is held prone under the weight of the creature until it can make a successful DC16 Strength saving throw to dislodge the jednong.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (1d8 + 4) piercing damage. It may bite as a bonus action after it has successfully knocked its prey prone.
Another abomination summoned from The Dark using insidious magic.