Hunter, Variant (5e Class)
Hunter[edit]
<!-Introduction Leader->[edit]
Creating a Hunter[edit]
- Quick Build
You can make a <!-class name-> quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->
Equipment You start with the following equipment, in addition to the equipment granted by your background: A broadsword or any martial melee weapon longbow with 20 arrows Padded armor or chain shirt Explorer's pack If you are using starting wealth, you have 5d6 × 5 in funds Trappers tools.
Class Features
As a Hunter you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Hunter level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Hunter level after 1st
- Proficiencies
Armor: Light, medium
Weapons: Simple weapons, martial weapons
Tools: poisoners kits
Saving Throws: Dexterity, Constitution
Skills: Choose two from Animal Handling, Athletics, Intimidation, survival
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | Marking Shot, Hunter's Arrow |
2nd | +2 | Hunter's Arrow +1 |
3rd | +2 | — |
4th | +2 | Ability Score Improvement |
5th | +3 | Hunter's Arrow extra slot |
6th | +3 | Sneak Attack, Extra Attack |
7th | +3 | — |
8th | +3 | Ability Score Improvement |
9th | +4 | Hide in Plain Sight |
10th | +4 | — |
11th | +4 | Dodgeroll |
12th | +4 | Ability Score Improvement |
13th | +5 | Rolling Shot |
14th | +5 | — |
15th | +5 | Hunter's Mark Improvement |
16th | +5 | Ability Score Improvement |
17th | +6 | — |
18th | +6 | Leadership (1d10) |
19th | +6 | Ability Score Improvement |
20th | +6 | Extra Attack (2) |
Marking Shot[edit]
At 1st level, as a Bonus Action or once per turn when you hit a creature you can see with a ranged attack, you can mark that target. While the creature is marked, you have Advantage on all Wisdom checks made to track or detect the creature.
When you hit a marked creature with an attack, you can consume the mark. Consuming the mark ends it, and cause additional 1d10 damage.
Hunter's Arrow[edit]
At 2nd level, you can craft specially prepared arrows to deal with specific situations. Whenever you finish a short or a long rest, you can prepare a number of arrows equal to your Hunter level.
You can make any of the arrows below:
- Grasping Arrow
A creature hit by this arrow must succeed on a Dexterity saving throw, or have its movement speed reduced to 0 until and you are considered grappled (DC of your hunter arrows to escape).
- Slaying Arrow
Choose a creature type (or two subtypes if you choose humanoid). Attacks made with this arrow against marked creatures of its chosen type cause 2d10 damage.
Stalker[edit]
Also at 2nd level, you can use Dexterity (Stealth) regardless of the speed in which you move during a travel.
Hunter's Band[edit]
At 3rd level, you chose a Band of Hunters you are part of. Choose between the options detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th, 11th and 15th levels.
Sidestep[edit]
At 3rd level, whenever a marked creature hits you with an attack, as a Reaction you can roll a d8. If you roll below your proficiency bonus, the damage is completely avoided and you can move up to half your movement speed (no action required).
If you roll higher, the attack hits as normal and you can't move.
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Extra Attack[edit]
At 5th level, you can attack twice, rather than once, whenever you take the Attack action on your turn.
Magic Arrows[edit]
At 6th level, any arrow you craft is considered magical, for the purposes of overcoming resistances and immunity to non-magical damage.
Scamper[edit]
At 7th level, you can easily get away from the grasp of a bear, the maws of a wolf or the embrace of a giant snake. As an Action you can instantly end the grappled or restrained condition on you.
Bands of Hunters[edit]
Band of the Woodland Striders[edit]
- Woodland Hunter Tools
At 3rd level, when you finish a long rest, you gain a number of crafting points equal to half your Hunter level (rounded up). You can use these points to craft special hunting tools.
- Healing Poultices.
- Traps.
- Poison
- Natural Strider
At 6th level, your movement is not hindered by nonmagical difficult terrain, and you gain a swimming and climbing speed equal to your movement speed.
In addition, you can use your Dexterity, rather than Strength, for your Jump heights and distance, and for any checks made to climb, swim or jump.
- Unnatural Camouflage
At 11th level, you can easily vanish from sight, specially on woodlands. You can use a Bonus Action to become invisible until you make an attack or cast a spell, or until the end of your next turn.
While in an natural environment (determined by the DM), your invisibility lasts indefinitely or until you make an attack or cast a spell.
- Sudden Shot
At 15th level, you are constantly aware and your senses are sharp, able to detect even the slightest movement of your quarry.
Whenever a creature enters the short range of a ranged weapon you wield, you can make an opportunity attack against it.
<!-Class Option 2->[edit]
<!-Introduce this subclass here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the hunter class, you must meet these prerequisites:
Proficiencies. When you multiclass into the hunter class, you gain the following proficiencies:
Back to Main Page → 5e Homebrew → Classes