Hunter, Variant (5e Class)

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Hunter[edit]

<!-Introduction Leader->[edit]

Creating a Hunter[edit]


Quick Build

You can make a <!-class name-> quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Equipment You start with the following equipment, in addition to the equipment granted by your background: A broadsword or any martial melee weapon longbow with 20 arrows Padded armor or chain shirt Explorer's pack If you are using starting wealth, you have 5d6 × 5 in funds Trappers tools.

Class Features

As a Hunter you gain the following class features.

Hit Points

Hit Dice: 1d8 per Hunter level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Hunter level after 1st

Proficiencies

Armor: Light, medium
Weapons: Simple weapons, martial weapons
Tools: poisoners kits
Saving Throws: Dexterity, Constitution
Skills: Choose two from Animal Handling, Athletics, Intimidation, survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Hunter

Level Proficiency
Bonus
Features
1st +2 Marking Shot, Hunter's Arrow
2nd +2 Hunter's Arrow +1
3rd +2
4th +2 Ability Score Improvement
5th +3 Hunter's Arrow extra slot
6th +3 Sneak Attack, Extra Attack
7th +3
8th +3 Ability Score Improvement
9th +4 Hide in Plain Sight
10th +4
11th +4 Dodgeroll
12th +4 Ability Score Improvement
13th +5 Rolling Shot
14th +5
15th +5 Hunter's Mark Improvement
16th +5 Ability Score Improvement
17th +6
18th +6 Leadership (1d10)
19th +6 Ability Score Improvement
20th +6 Extra Attack (2)

Marking Shot[edit]

At 1st level,

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

Hunter's Arrow[edit]

At 2nd level,

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Sneak Attack[edit]

At 6th level,

Extra Attack[edit]

At 6th level,

At 20th level,

Hide in Plain Sight[edit]

At 9th level,

Dodgeroll[edit]

At 11th level,

Rolling Shot[edit]

At 13th level,

Hunter's Mark[edit]

At 15th level,


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the hunter class, you must meet these prerequisites:

Proficiencies. When you multiclass into the hunter class, you gain the following proficiencies:

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