Hunter, Variant (5e Class)
Hunter[edit]
<!-Introduction Leader->[edit]
Creating a Hunter[edit]
- Quick Build
You can make a <!-class name-> quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->
Equipment You start with the following equipment, in addition to the equipment granted by your background: A broadsword or any martial melee weapon longbow with 20 arrows Padded armor or chain shirt Explorer's pack If you are using starting wealth, you have 5d6 × 5 in funds Trappers tools.
Class Features
As a Hunter you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Hunter level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Hunter level after 1st
- Proficiencies
Armor: Light, medium
Weapons: Simple weapons, martial weapons
Tools: poisoners kits
Saving Throws: Dexterity, Constitution
Skills: Choose two from Animal Handling, Athletics, Intimidation, survival
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | Marking Shot, Hunter's Arrow |
2nd | +2 | Hunter's Arrow +1 |
3rd | +2 | — |
4th | +2 | Ability Score Improvement |
5th | +3 | Hunter's Arrow extra slot |
6th | +3 | Sneak Attack, Extra Attack |
7th | +3 | — |
8th | +3 | Ability Score Improvement |
9th | +4 | Hide in Plain Sight |
10th | +4 | — |
11th | +4 | Dodgeroll |
12th | +4 | Ability Score Improvement |
13th | +5 | Rolling Shot |
14th | +5 | — |
15th | +5 | Hunter's Mark Improvement |
16th | +5 | Ability Score Improvement |
17th | +6 | — |
18th | +6 | Leadership (1d10) |
19th | +6 | Ability Score Improvement |
20th | +6 | Extra Attack (2) |
Marking Shot[edit]
At 1st level,
<!-Class feature game rule information->
- <!-Use semi-colons for subheaders->
Hunter's Arrow[edit]
At 2nd level,
<!-Subclass Feature->[edit]
<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Sneak Attack[edit]
At 6th level,
Extra Attack[edit]
At 6th level,
At 20th level,
Hide in Plain Sight[edit]
At 9th level,
Dodgeroll[edit]
At 11th level,
Rolling Shot[edit]
At 13th level,
Hunter's Mark[edit]
At 15th level,
<!-Class Option 1->[edit]
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- <!-Class Feature->
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- <!-Class Feature->
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- <!-Class Feature->
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<!-Class Option 2->[edit]
<!-Introduce this subclass here->
- <!-Class Feature->
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- <!-Class Feature->
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- <!-Class Feature->
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Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the hunter class, you must meet these prerequisites:
Proficiencies. When you multiclass into the hunter class, you gain the following proficiencies:
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