Humans, Albion,Warborn (3.5e Race)
From D&D Wiki
Warborn are a human race of humanity bred for one thing: combat. Their entire mindset, worldview, and ideology is based around war, death, and slaughter.
Warborn are direct and to the point. They see everything in terms of combat, hence, a trip to the market with one may become a tactical war maneuver. They are also generally ruthless and seemingly cruel.
Warborn all stand around six ft in height and weigh around 250 lb. They have ruddy skin, dark hair, and brown eyes. Warborns fists are covered with bone, as are their knees, skulls, and torsos. This gives them natural protection and attacks. They look like big, muscular, deadly humans. Most male warborn shave their heads.
Most warborn are neutral, with the soldiers leaning towards law and the mercenaries leaning towards chaos.
Warborn are found in the vast army camps of Albion proper. They were created for war by the Albionians, and the majority still dwell there. However, some are found elsewhere, often hiring themselves out as mercenaries.
Warborn speak Albionian.
- +4 strength, +2 constitution, -2 intelligence, -2 charisma. Warborn are physically superior to humans,but are lacking in interpersonal skills.
- Humanoid (Human).
- Warborn base land speed is 60 ft.
- +2 Natural Armor bonus.
- +2 racial bonus on all damage rolls.
- Natural Weapons: Slam attack, 1d6 + strength modifier.
- Automatic weapon proficiency with all simple and martial weapons and all armor.
- A warborn starts out with Weapon Focus (any), Diehard, and Great Fortitude feats.
- Magic venurability: Warborn were bred for physical combat, but this left them open to the mental side that is often utilized by spellcasters. A warborn takes a -4 penalty on all will saves.
- Automatic Languages: Common, Albionian. Bonus Languages: Utish, Jacinthian, Dwergar, Haraelan, Cyclopian.
- Favored Class: fighter.
- Level Adjustment: +1