Humanoid Tarrasque (5e Creature)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Needs an alignment.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Broom Icon.svg.png This page needs grammatical help. Reason: Actions should be capitalized.


You can help D&D Wiki by improving the grammar on this page. When the grammar has been changed so that this template is no longer applicable please remove this template. If you do not understand the English language please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing grammatical help

Humanoid Tarrasque[edit]

huge monstrosity,humanoid,


Armor Class 19, 21 (natural armor, with shield)
Hit Points 192 (11d20+77)
Speed 45ft


STR DEX CON INT WIS CHA
24 (+7) 14 (+2) 25 (+7) 6 (-2) 12 (+1) 10 (+0)

Saving Throws Wis +10, Cha +9, dex +11
Skills stealth +11
Damage Vulnerabilities cold
Damage Resistances lighting,fire
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned
Senses Blindsight 120 Ft., passive Perception 10
Languages
Challenge 20 (25,000 XP)


Legendary Resistance (2/Day). If the humanoid tarrasque fails a saving throw, it can choose to succeed instead.

Magic Resistance. The humanoid tarrasque has advantage on saving throws against spells and other magical effects.

Reflective Carapace. Any time the humanoid tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 4 to 5, the humanoid tarrasque is unaffected. On a 6, the humanoid tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the humanoid tarrasque, turning the caster into the target.

Siege Monster. The humanoid tarrasque deals double damage to objects and structures.

ACTIONS

multi attack. The humanoid tarrasque can use its Frightful Presence. It then makes 3 attacks: one with its bite, 1 with its claws, 1 with its tail or horn, or 2 with its claws and 1 with its tail or horn. It can use its Swallow instead of its bite.

bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the humanoid tarrasque can't bite another target.

claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: (4d8 + 5) slashing damage.

Horns. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (4d10 + 10) piercing damage.

Tail. Melee Weapon Attack: +6 to hit, reach 15 ft., one targets. Hit: (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

Frightful Presence. Each creature of the humanoid tarrasque's choice within 120 feet of it and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the humanoid tarrasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the humanoid tarrasque's Frightful Presence for the next 24 hours.

Swallow. The humanoid tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the humanoid tarrasque, and it takes (10d6) acid damage at the start of each of the humanoid tarrasque's turns. If the humanoid tarrasque takes 15 damage or more on a single turn from a creature inside it, the humanoid tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the humanoid tarrasque. If the humanoid tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.

LEGENDARY ACTIONS

The Humanoid Tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn.The Humanoid Tarrasque regains spent legendary actions every 3 round.

Attack.(cost 2 actions) The tarrasque makes one claw attack or tail attack.

Move. The tarrasque moves up to half its speed.

Chomp(Costs 3 Actions). The tarrasque makes one bite attack or uses its Swallow.

The Humanoid Tarrasque is smaller then a regular Tarrasque but it is still quit big. Theses creatures were created by a creature named Zeno but theses creatures are not consider as constructs. Theses Creatures have the same mind set as a Tarrasque but is smarter and cleaver then a normal Tarrasque due to being a smaller size it can hide more easily and create destruction from the shadows. Theses creatures stand up right, they have 1 horn on its head, they have 2 sets of razor sharp teeth both having 32 teeth in those sets, their faces are more rounded then to have more of a humanoid appearance. creation The Creator of The Humanoid Tarrasque created 10 of theses destructive creatures from a horn of a Tarrasque and humanoid dna, but like normal Tarrasque the proto call for theses creatures is to try getting as far away from the creature as possible.



Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!


Advertisements: