Human Guard (3.5e NPC)

From D&D Wiki

Jump to: navigation, search
Male Human Guard

CR 6

Human Fighter 6
LG Medium Humanoid
Init/Senses +2/Listen +4, Spot +4
Languages Common
AC 18(20 w/ Shield Wall), touch 12, flat-footed 16
(+2 dex, +4 armor, +2 Shield))
hp 63 (6d10+30 HD)
Fort/Ref/Will +7/+4/+2
Speed 30ft. (6 squares)
Melee +11 Longsword (1d8+6/19-20 x2) or Warhammer (1d8+6/20 x3)
Ranged +8 Light Crossbow (1d8+2/19-20 x2)
Space/Reach 5 ft./5 ft.
Base Atk/Grp +6/+10
Spells Prepared ():
Abilities Str 18, Dex 14, Con 14, Int 10, Wis 10, Cha 10
Feats Improved Toughnessh (CW 101 +1 HP per HD) *3, Weapon Focus: (Longsword or Warhammer), Weapon Specialization: (Same as 1st Focus), Shield Wall (HoB 99 +2 Shield AC when adj to ally with shield), Weapon Focus: (Light Crossbow), Weapon Specialization: (Light Crossbow),
Skills Spot +4, Listen +4, Diplomacy +4,
Possessions Chain Shirt, Light Crossbow, Bolts x30, Longsword or Warhammer, Heavy Wooden Shield

Human Guards. They are made to work together in groups, covering each other with their shields. They wield longswords or warhammers, while they carry large wooden shields. These guards are most-likely stronger than your average town guard, more fitting for kings or metropolises.

Back to Main Page3.5e HomebrewNPCsCR 6

Back to Main Page3.5e HomebrewNPCsECL 7

Home of user-generated,
homebrew pages!