Human, Stand Variant (5e Race)
From D&D Wiki
Human, Stand Variant
|A group of Stand users, Hirohiko Araki.|
On the surface, all Stand users are identical to normal humans. However, when in stressful situations, especially combat, they contort their bodies into impossible poses. All Stand users are capable of summoning a Stand, and tend to dress in eccentric clothing to match their spiritual entity.
Thousands of years ago, a man wished for the power of god. The next day, he discovered a meteor still hot from impact. He fashioned a set of arrow heads from this metal and became the first Stand user. Years later, generations of Stand users arose from those who had been pierced by the arrow and survived.
Powerful Stand users are drawn to one another. This concept is referred to as “Gravity,” and is the source of Stand user society. The earliest Stand users that one meets will often form small groups, after which most will be hostile. Within small groups, one Stand user will become a leader with little debate. Beyond this, they exist almost seamlessly in human society, save for minor, unintentional ostricization by non-Stand users.
Human, Stand Variant Names
Stand users have names just as bizarre as their abilities. These names can vary greatly but are always considered weird in non-Stand user circles.
Male: Joseph Joestar, Jotaro Kujo, DIO, Rubber Soul, Hol Horse, Risotto Nero, Enrico Pucci, Gyro Zeppeli, Sound Man.
Female: Midler, Yukako Yamagishi, Trish Una, Jolyne Cujoh, Hot Pants.
Stand User Traits
Only the strangest people can wield such an esoteric power.
Ability Score Increase. Your Charisma score increases by 2 and one other score of your choice increases by 1.
Age. While Stand users naturally live the same length as normal humans, their average lifespan is much lower.
Alignment. Stand users, like their abilities, vary greatly.
Size. Humans vary widely in height and build, Stand users even more so. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Dramatic Pose. As a reaction or bonus action, you strike a pose. You gain advantage on the next saving throw you make. You regain use of this feature at the end of a long rest.
One Liner. As a bonus action, you say something cool. You either rid yourself of 1 condition or gain advantage on your next attack. You regain use of this feature at the end of a long rest.
Off-balancing Intent. As an action, you throw your enemy off their rhythm. They must succeed a DC 18 Charisma saving throw or be stunned until the end of their next turn. This can be done an amount of times equal to your Charisma modifier. You regain 2 uses at the end of a short rest.
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight
|4′ 8″||+2d10||110 lb.||× (2d4) lb.|
*Height = base height + height modifier