Huge (3.5e Template)

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Huge (3.5e Template)[edit]

A creature with this template is much bigger then normal.

Huge Creatures[edit]

Huge Creatures are individuals who grew way beyond the normal for their race. They still are "normal" members of their race, just ridiculously huge.

Creating a Huge Creature[edit]

A creature can become huge during its adulthood, or as a result of magic. It can be applied to any living creature, and sometimes resurrected undead. Such a creature possesses all the base creature’s statistics except as noted here.

Size and Type[edit]

A huge creature increase one size category from its base size. Its type does not change.

Hit Dice[edit]

Huge creatures gain +2 HP/level as giant, barbarian or barbarian-specific prestige class. Arcane classes don't gain any HP bonus, other classes gain +1 HP/level (or HD).


If the base creature have the Run feat as a race-given feat, it gains +5ft to ground speed.

Armor Class[edit]

If the base creature have natural armor, it gains +1 natural armor for every 4 the base creature have, rounded down.

Attack & Full Attack[edit]

If the base creature have natural attack(s), the damage done change to reflect the change in size (see this link).

Special Attacks[edit]

Same, if the base creature have a special attack(s) that does damage, the damage done change to reflect the cange in size.

Special Qualities[edit]

If the base creature have flight, its maneuverability is one category less. If the base creature maneuverability is clumsy, you can still use you'r wings to gain +10 bonus to jump checks, and redure up to 20tf from falling for damage purposes.


+2 Strength, –2 Dexterity and any other changes according to the size category table.


Due to growing up so big, huge creatures know all the subtle ways to use their size and strength to intimidate. Gains +2 bonus to intimidate checks and can use strength modifier to intimidate.

Feats & Flaws[edit]

Cannot take flaws that reduce size, health, resilience or involve eating/digesting issues.

Challenge Rating[edit]



No change.

Level Adjustment[edit]


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