Hover Sentry Mk1 (5e Creature)

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Hover Sentry Mk1[edit]

Small construct, unaligned


Armor Class 13 (natural armor)
Hit Points 10 (4d6 - 4)
Speed 0 ft., fly 15 ft. (hover)


STR DEX CON INT WIS CHA
8 (-1) 13 (+1) 8 (-1) 1 (-5) 5 (-3) 1 (-5)

Skills Acrobatics +3, Perception +1, Stealth +3
Damage Vulnerabilities lightning
Damage Resistances bludgeoning, radiant
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses blindsight 30 ft., passive Perception 11
Languages understands the languages of its creator, but cannot speak
Challenge 1 (200 XP)


Simple Senses. The hover sentry has a single eye with a 90-foot cone of sight. It can see perfectly well within this cone, even in complete darkness, and can spin round 360 feet in a single turn. However it is completely blind to anything that doesn't fall within its sight. It can also detect high levels of movement within 45 feet. If a creature moves any more than 10 feet within 45 feet of it, and has line of sight, the hover sentry will use its reaction to turn and move towards the movement.

Instability. The hover sentry has disadvantage on saving throws against being dragged or pushed while floating.

ACTIONS

Crossbow. Ranged Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.


This strange contraption has a semblance of awareness and life, but in reality is a clockwork device built by the servants or Gord for protection. This appears to be incomplete, lacking any finishing touches, armor or adornments given to dwarven or gnomish pieces. This is most likely a prototype.
It appears to be a metallic sphere with a quickly spinning blade on its top, and a weapon attached to its underside. It seems this spinning blade appears not to be a weapon but some strange otherworldly form of movement?



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