Hothead (5e Race)

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While the term "hothead" is often thrown around as an insult (most often between humans), the origin is almost never considered. The race of hotheads is one not often seen, but one that holds great power and rage.

Physical Description[edit]

Hotheads typically look just like humans, but have redder skin and fiery-orange hair that ignites when angered. They tend to be lighter than they look, as their heart and blood is as fiery as their temper.


Not much is known of the history of these people, but the sources that weren't burned away in fits of rage have mention of a large volcano or an underground sea of magma.


Hotheads live in small clusters of those they can tolerate, as heated feuds usually break apart bigger groups. When one feels like an outcast or can simply no longer stand the tied-down life of a cluster, he or she will strike out to find a new purpose in the world.

Hothead Names[edit]

Male: Garon, Ignom, Pumb

Female: Flitta, Pyrella, Xitne

Hothead Traits[edit]

A race of humanoids with a (literally) fiery temper.
Ability Score Increase. Your Strength score increases by 1, your Charisma score increases by 2, and your Wisdom score decreases by 2.
Age. Most Hotheads burn out early due to a particularly strong temper flare, but the oldest have lived to be 40 years or older. They mature around the age of 12 years old.
Alignment. Always chaotic in their nature and not often good in their heart.
Size. Typically, a Hothead tends to be 3 to 4 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Flare. When angered or extremely threatened, your body erupts in flames for one minute, adding 1d6 fire damage to any melee-based attack you make, but lowering your AC by 3. You may resist this effect with a Wisdom saving throw (DC = 8 + your Proficiency modifier + your Wisdom modifier).
Flash. You know the cantrips Light and Fire Bolt. Charisma is your spellcasting ability for these.
Heart of Flame. The color of the flame inside you is the same as that of the one that erupts from you. Radiant and fire damage effects that originate from you take the color of your subrace's flame.
Languages. Common and Ignan
Subrace. While all Hotheads have similar physical traits on the outside, their inner flames can differ between Red, Blue, White, or Green.


Ability Score Increase. Red flames are warm and durable, the most common of flames. Your Constitution score increases by 1.
Durable Flame. You gain resistance to fire damage.


Ability Score Increase. Blue flames are the rarest, the strongest of flames. Your Strength score increases by 1.
Heat Aura. Your flame burns so hot that it affects a 10-foot radius around you. If an enemy ends its turn in that radius, they take 1d4 fire damage.


Ability Score Increase. White flames are the purest, the brightest of flames. Your Intelligence score increases by 1.
Pure Burn. Any fire damage you deal is considered radiant damage instead.


Ability Score Increase. Green flames are the most mysterious, the most magical of flames. Your Charisma score increases by 1.
Charming Glow. You can cast the spell Charm Person at 1st level once per short or long rest. Charisma is your spellcasting ability for this spell.

Random Height and Weight[edit]

2′ 6″ +2d10 40 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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