Horror of Tzeentch (5e Creature)

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Pink Horror of Tzeentch[edit]

Medium fiend (demon), chaotic evil


Armor Class 16 (natural armor)
Hit Points 71 (11d8 + 22)
Speed 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 14 (+2) 12 (+1) 12 (+1) 18 (+4)

Saving Throws Dex +7, Wis +4, Cha +7
Skills Arcana +4, Intimidation +7, Perception +4
Damage Resistances cold, lightning; bludgeoning, piercing, and slashing damage from nonmagical attacks
Damage Immunities fire
Condition Immunities paralyzed, petrified, poisoned
Senses darkvision 120 ft.; passive Perception 14
Languages Abyssal
Challenge 7 (2,900 XP)


Division. When the demon is reduced to 0 hit points, it divides into a pair of blue horrors. These blue horrors are Small size and have hit points equal to half the demon's maximum hit points (rounded down), but their statistics are otherwise identical to those of the demon.
If a blue horror is not destroyed, it transforms into a pink horror in 9 days and regains all its hit points.
The pink horror and the blue horrors that it divides into are counted as a single creature for the purpose of awarding experience points.

Innate Spellcasting. The demon's spellcasting ability is Charisma (spell saving throw DC 15, +7 to hit with spell attacks). The demon can innately cast the following spells, requiring no material components:

At will: vicious mockery, misty step
1/day: fireball

Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.

Magic Weapons. The demon's natural weapons are magical.

ACTIONS

Multiattack. The demon makes three claw attacks and a bite attack.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Hurl Flame. Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 27 (5d10) fire damage.


Horrors are the daemonic servants of the Chaos God Tzeentch. These cackling fiends caper across the battlefield, hurling balls of fire from their claws, and they are rightly feared for their ability to split in two upon their apparent demise.

Asymmetrical Nightmares. Tzeentch is the Chaos God of change and mutation, and his Horrors embody these traits in their ever-changing forms. Though all Horrors conform to a common template—a pink-skinned, squat body with a face on its thorax, two legs, three arms, and a series of tentacles sprouting from its back—no two Horrors look exactly alike, and their limbs often sprout from unusual places. Some may have horns, some may multiple eyes or none at all, and some may have multiple jaws within their mouths or avian beaks instead of teeth. Whatever form they take, these capricious fiends make for dangerous foes.

Deathly Duplication. Apart from hurling fireballs, a Horror is most dangerous for its ability to cheat death. When the daemon is “slain”, its body collapses into a pile of protoplasmic ooze which then splits into two blue-skinned copies of the original daemon, each of which is just as strong as the original despite being slightly smaller. These blue Horrors are far more aggressive than their pink progenitors, and they will viciously attack whatever entity was responsible for their division. If enough time passes, a blue Horror metamorphoses back into a pink Horror, regaining its lost stature.



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