Horned-Folk (5e Race)

From D&D Wiki

Jump to: navigation, search

Horned-Folk[edit]

Physical Description[edit]

Their appearances range based on their subrace. The bull Horned-Folk are the biggest of the horned folk. They stand around a foot taller than most humans and have bull horns protruding from their heads. The antelope Horned-Folk are human height but they have a thinner build. They have antelope horns protruding from their heads. The goat Horned-Folk are human height and build. They have goat horns protruding from their heads. The moose Horned-Folk are slightly taller than the bull Horned-Folk, but they are not nearly as muscular. They have average builds and moose horns protruding from their heads.

History[edit]

The Horned-Folk are the result of genetic experiments to modify the physical and mental capabilities of humans. This experimentation altered the subjects DNA to the point where it was passed down to their children. Now the Horned-Folk live as a large community split into clans based on subrace.

Society[edit]

The Horned-Folk live in a singular town. Of course some choose to adventure and explore, but the majority choose to live in isolation. The town is split into clans based on subrace.

The Bull Horned-Folk are known for their strength. They host tournament bi-weekly to determine the strongest in the clan. The strongest one is crowned as the leader of the clan for that two week period until the next tournament. The longest anyone has gone continuously as leader was nine and a half months. They tend to hold strength based manual labor jobs such as being a lumberjack.

The Antelope Horned-Folk are known for their speed. They have trouble maintaining a leader because none of them want to sit still long enough to deal with politics. They tend to have jobs that take them out of the town like merchants. They are the smallest clan.

The Goat Horned-Folk are known for their insight. They elect a leader every six months. They hold a majority of the artisan jobs in the town. They are the largest clan.

The Moose Horned-Folk are known for their magic. They do not have a leader, but instead a council of the most powerful mages. They are mostly wizards and oracles.

Horned-Folk Names[edit]

The Horned Folk use human names as they were once human.

Horned-Folk Traits[edit]

A race of genetically modified humans with horns.
Ability Score Increase. Your Constitution score increases by 1.
Age. Horned-Folk mature in their late teens and live to be around 120 years old.
Alignment. Horned-Folk tend to be good unless they experience some form of trauma that changes their outlook. They range from lawful to chaotic.
Size. Bull Horned-Folk range from 7 to 8 feet tall and they are extremely muscular. Antelope Horned-Folk range from 5 to 6 feet tall and they have a thin build. Goat Horned-Folk range from 5 to 6 feet tall and have average builds. Moose Horned-Folk range from 7 1/2 to 8 1/2 feet tall and have average builds.
Speed. Your base walking speed is 30 feet.
Horn Attack. You can use your horns in place of an unarmed attack. The damage is dependent on your subrace. You are considered proficient with your horns.
Beast Genes. The animal DNA in your body grants you proficiency in the Survival skill.
Languages. You can speak, read, and write Common and one other language of your choice.

Bull[edit]

Ability Score Increase. Your Strength score increase by 2.
Horn Attack. When you attack with your horns they deal 1d6 plus your Strength modifier piercing damage.
Bull’s Might. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Imposing Presence. You are proficient in the Intimidation skill.
Savage Strikes. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Antelope[edit]

Ability Score Increase. Your Dexterity score increases by 2.
Horn Attack. When you attack with your horns they deal 1d6 plus you Dexterity modifier piercing damage.
Quick Footed. Your base walking speed is now 35 feet.
Graceful Movement. You are proficient in the Acrobatics skill.
Antelope Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.

Goat[edit]

Ability Score Increase. Your Wisdom score increases by 2.
Horn Attack. When you attack with your horns they deal 1d4 plus your Dexterity modifier piercing damage.
Working Class. You are proficient with two types artisan tools.
Analytical Mind. You are proficient in the Insight skill.
Concrete Mind. You have advantage on saving throws against being charmed and feared.

Moose[edit]

Ability Score Increase. Your Intelligence score increases by 2.
Horn Attack. When you attack with your horns they deal 1d6 plus your Strength modifier bludgeoning damage.
Avid Researcher. You know one cantrip of your choice from the Wizard spell list. Intelligence is your spellcasting ability for it. You may exchange this cantrip for a different one after a long rest.
Arcane Knowledge. You are proficient in the Arcana skill.
Magic Resistance. You have advantage on saving throws against spells and other magical effects.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 2'' +2d8 140 lb. × (1d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


5.00
(one vote)

Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!


Advertisements: