Homeblessed (5e Race)
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"We are scattered, we are few-- and what we’ve been working to protect… It is nearly destroyed. Without it, we are nothing. You are nothing."
When a young child wanders away from their parents at a young age, they are sometimes given a blessing by a deity if they roam certain areas of the forest, creating these creatures. Homeblessed are forest dwelling beings, guarding the wooded areas with their might. They are docile and gentle when met, and typically have a burning curiosity to deviate from the forest they were brought up in and observe things like recent technologies; though it isn’t common for a homeblessed to stay away from it’s home for too long.
|Art by Thomas Mark Johnson|
Though homeblessed are legendarily more well known for being terrifying creatures looming in the dark forests, sometimes given characteristics of hags, vampires, cyclops or catoblepas; in reality they are more likely to be frail creatures covered from head to toe with fragile plants. Since they are usually alterations of more frequent races, like elves and humans, their height, weight, build, hair color, and skin tones vary from one to the other. However, their skin tone is almost always tinted with green. Although they tend to be cyclopean, it is not a rule. There have been reports of homeblessed that look closer to spiders with 4 or even more eyes. Their hair varies also a lot: they are not usually furry creatures, some of them are even completely hairless, but when they have hair it tends to be dark shadows of green, brown and black. They usually dress with very light textiles or even animal skins, but it is not a rule.
Although their origin is decently knows, their history is much more mysterious. Homeblessed have rarely deviated from their homes, and do not record their own history, as they consider this a betrayal of something they call "Green tenets". Because of this, not much is known about them in history. Few data is known about them from other civilizations records. More often than not they are confused with other creatures, so maybe some local legends and writings about forest dwellers might be related to them. The oldest historical note recorded that is indubitaby refering to a homeblessed is from Seria, the Ranger. Her diary recolects a conversation with a being in a forest that helped her to escape from her captors and that then helped her hunt them down in exchange for her gold brooch, refering it as "reminescent from an older time". This writing has approximately 3500 years. Since they do not often reproduce, their tales and stories are rarely passed down.
As far as we know from the few records available, homeblessed live in thick, majestic forests that are guarded by the magic of ancient deities. The forests they dwell in are untouched by outsiders, leaving them isolated for the entire lives unless they choose to leave. Because of this, however, it is rare that homeblessed will meet another, more rarely they meet someone alike themselves. They work independently and have few interests in staying long in a sentient society.
Despite their sex, homeblessed typically identify their gender as neutral, and their common chosen names show this. They usually only pick first names for themselves, but sometimes follow it with the type of plant that grows on them.
Names: Fikkten, Arroy, Lettlen, Nister, Wioria, Teffle, Calenton, Aroo
Plant: Rose, Peony, Pine, Shiitake, Agave, Sunflower, Birch
The Gods of the forests have blessed children to protect their forests.
Ability Score Increase. Your Wisdom score increases by 2, and your Constitution increases by 1.
Age. When they get blessed, that is considered their year 0. They mature very slowly, being adults at 150 years old. They have long lives, living around 900 to 1200 years.
Alignment. Homeblessed lean more towards being chaotic, being raised by themselves and having no concept of law.
Size. Homeblessed are usually just over 5 feet in height. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Homeland. You automatically succeed on any ability check to avoid being lost in forests, even if created by magical means.
Blessed. Pick 2 cantrips and a ritual from either the Cleric, the Ranger or the Paladin spell list. This spells doesn't count against the number of spells you can prepare each day and they are always prepared.
Magic Touch. You can cast Cure wounds or Lesser restoration once a day without using a spellslot. You cast them at their lowest spell level. You can cast them at any level by spending the spell slot.
Regrowth. If your character goes to 0 HP, but not outright killed, and as long as you are in the forest, each death saving throw only has to be equal or over 10 minus your proficiency bonus to be considered a success.
Languages. You can speak, read, and write Common and Sylvan.
Random Height and Weight
|5′ 0″||+1d6||100 lb.||× () lb.|
*Height = base height + height modifier