Holyflame Tiger (5e Creature)

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Holyflame Tiger[edit]

Large beast, unaligned


Armor Class 13
Hit Points 39 (6d10 + 6)
Speed 50 ft.


STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 12 (+1) 8 (-1) 16 (+3) 13 (+1)

Saving Throws Str +5
Skills Stealth +6, Perception +3
Damage Immunities fire
Condition Immunities frightened
Senses Passive Perception +6, darkvision 120 ft.
Languages
Challenge 4 (1,100 XP)


Heated Nature. While in an area with extreme heat, the tiger has advantage on attack rolls.

Keen Sense. The tiger has advantage on Wisdom perception rolls that rely on smell and sound.

ACTIONS

Multiattack. The tiger makes either one bite and claw attack, or a gore and claw attack.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) bludgeoning damage. If the tiger has moved more than 25 feet on it’s turn before making this attack, it deals an extra 8 (2d8) piercing damage.

REACTIONS

Burst of Flames. When hit by a melee attack, the Holyflame Tiger can cause it's fur to erupt into flames, anything in a 5 ft. range must make a DC 16 Dexterity saving throw or take 2 (1d4) fire damage.

Holyflame Tigers resemble regular tigers in many ways, although, they are significantly bigger. Atop their head are two massive, obsidian horns. Their fur may be sparkling with embers every so often, and may erupt into flames if incensed. These tiger's have a solemn flame in their eyes, burning visibly until it's life ends. These days they are mostly extinct, because people take a liking to using their fur for thermal purposes, they are also hunted a lot for their horns, used in weaponry and sold for high prices on the black market.



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