Hollowed Warrior (3.5e Class)

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Hollowed Warrior[edit]

When someone loses their ability to fight they believe that its over for them. But your body remembers what it was like to have that power, what it was like to fight with it, and how it felt to wield the weapons and armor that you once did during battle. That Memory becomes your power taking on the form of what you lost and the more you fight with it the more of it you unlock, this brings you one step closer to becoming what you once were.

Making a Hollowed Warrior[edit]

This Class becomes as strong as the class you once were and its weakness are those of that class.

Abilities: Strength or Dexterity is import of your weapon of choice and for your armor. Next would be constitution since you would need a lot of hit points until unlit you get your class abilities. Lastly Wisdom for your ability/spell damage since its not how they would be used normally.Charisma and Intelligence not really important since none of your abilities will run on them any more.

Races: Any.

Alignment: Any.

Starting Gold: Same as a Fighter.

Starting Age: Simple.

Table: Hollowed Warrior

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +1 +1 +1 Combat Reflexes, Physical/Magical Remembrance, Skill/Spell 1/Day, Feats Of Old
2nd +2 +1 +1 +1
3rd +3 +2 +2 +2 Skill/Spell 2/Day, Gone But Never Forgotten
4th +4 +2 +2 +2
5th +5 +3 +3 +3 Skill/Spell 3/Day, Bonus Feat
6th +6/+1 +3 +3 +3
7th +7/+2 +4 +4 +4 Skill/Spell 4/Day, Spirit Of Defense
8th +8/+3 +4 +4 +4
9th +9/+4 +5 +5 +5 Skill/Spell 5/Day, Soul Of Attack
10th +10/+5 +5 +5 +5
11th +11/+6/+1 +6 +6 +6 Skill/Spell 6/Day, Bonus Feat
12th +12/+7/+2 +6 +6 +6
13th +13/+8/+3 +7 +7 +7 Skill/Spell 7/Day
14th +14/+9/+4 +7 +7 +7
15th +15/+10/+5 +8 +8 +8 Skill/Spell 8/Day, Bonus Feat
16th +16/+11/+6/+1 +8 +8 +8
17th +17/+12/+7/+2 +9 +9 +9 Skill/Spell 9/Day
18th +18/+13/+8/+3 +9 +9 +9
19th +19/+14/+9/+4 +10 +10 +10 Skill/Spell 10/Day, Bonus Feat
20th +20/+15/+10/+5 +10 +10 +10 Full Remembrance, Infusion Of Spirit

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Climb(Str), Concentration(Con), Craft(Int), Heal(Wis), Jump(Str), Knowledge(Local)(Int), Knowledge(Nature)(Int), Knowledge(History)(Int), Listen(Wis), Move Silently(Dex), Profession(Wis), Search(Int), Spot(Wis), Survival(Wis), Swim(Str).

Class Features[edit]

Any Spells or Abilities used by this class work like normal at the levels you get them and still require a Caster level if need, but will run on your Wisdom not there normal modifier. All of the following are class features of a Hollowed Warrior.

Weapon and Armor Proficiency: Proficient with all weapons but exotic weapons. Can use all Armor types and Shields.

Combat Reflexes: At the first level a Hollowed Warrior gains the Combat Reflexes Feat even if they don't have the requirements for it.

Physical/Magical Remembrance: You Body remembers the skills and power you once had, You gain the skills your old class gets as you level up as a Hollowed Warrior at the level you would get them normally. Any Spells Or Skills can only be used a number of times a day each. Any powers that requires a god or anything special to use can not be used as a Hollowed Warrior(Such as a Paladin's Smite Evil).

Skill/Spell Use: As a Hollowed warrior you cant use your old spells, skills, or powers normally you can only use each one a set amount of times a day. At level one you can use your abilities once a day each, then every other level this number will increase.

Feats Of Old: Your Body remembers the things you have done as your old class, every level you will get any feats from your old class as you would get them normally. You can not pick a feat that your old class has to have as your starting feat or as a bonus feat later on.

Gone But Never Forgotten: Your Body remembers your favorite weapon and the times you spent with it, from those memories it can create a spiritual version of that weapon that you can summon at will that will last a number of attacks equal to your Wisdom Modifier. This Weapon can not exceed your character's size, damage is the damage of the weapon that was created plus your wisdom modifier.

Bonus Feat: At Levels 5, 11, 15, and 19 you can chose a bonus feat for your class.

Spirit Of Defense: As your body fights it remembers your acts to protect others, you give your party a boost to their AC equal to the bonus you have from your armor for a number of turns equal to your wisdom modifier.

Soul Of Attack: Your New weapon was started to gain a bond with your Spiritual weapon when you active this your new weapon can wrap the spirit weapon around itself for a new of turns equal to your wisdom modifier, this allows it to do bonus damage equal to the spirit weapons damage. Both weapons lose there bonus modifier when this is active.

Full Remembrance: At level 20 you have regained your old power and as such gained full control over them again, this allows you to summon the spirit weapon at will and it wont disappear. You will still be a Hollowed Warrior, but not that your old power is back you can use your powers again as if you were the class they came from.

Infusion Of Spirit: Your old powers has returned but your new experiences have given you the ability to empower your party with their effects, you can use your abilities to allow your party's weapons and armor to have their effects. Once they attack the effect will disappear and will need to be activated if one a weapon, if on armor it will last a number of turns equal to your wisdom modifier. This ability can be used on the whole party at once but will be treated as the cost of only you.

Campaign Information[edit]

Playing a Hollowed Warrior[edit]

Combat: Plays as the class its trying to remember.

Advancement: This Class can't Multi Class .



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