Hollow Knight (5e Creature)
From D&D Wiki
Medium humanoid, chaotic evil
Slam Melee Weapon Attack: +2 to hit, reach 7 ft. 1 target. Hit: 8 (2d8) slashing damage.
Arc Melee Weapon Attack: +1 to hit, reach 5 ft. 1 targer. Hit: 6 (1d8+4) slashing damage damage.
Stab Melee Weapon Attack: +2 to hit, reach 7 fr. 1 target. Hit: 6 (1d8+4) piercing damage.
The knights who once, alongside the infantry, held the Cardinal Tower against the Giants, and fought valiantly until the end. They still defend the tower with their lives, despite their hollowed state.