Hollow Knight (5e Creature)

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Medium humanoid, chaotic evil

Armor Class 14
Hit Points 20 (4d8 + 8)
Speed 30 ft.

14 (+2) 17 (+3) 13 (+1) 13 (+1) 16 (+3) 10 (+0)

Saving Throws Dexterity
Skills Survival
Damage Vulnerabilities Bleed, piercing, poison
Senses passive Perception 13
Languages Hollow
Challenge 3 1/2 (210 XP)


Slam Melee Weapon Attack: +2 to hit, reach 7 ft. 1 target. Hit: 8 (2d8) slashing damage.

Arc Melee Weapon Attack: +1 to hit, reach 5 ft. 1 targer. Hit: 6 (1d8+4) slashing damage damage.

Stab Melee Weapon Attack: +2 to hit, reach 7 fr. 1 target. Hit: 6 (1d8+4) piercing damage.

The knights who once, alongside the infantry, held the Cardinal Tower against the Giants, and fought valiantly until the end. They still defend the tower with their lives, despite their hollowed state.

Hollow Knight

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