Hollow Infantry (5e Creature)

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Hollow Infantry[edit]

Medium humanoid, chaotic evil

Armor Class 13 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.

14 (+2) 14 (+2) 13 (+1) 13 (+1) 16 (+3) 10 (+0)

Saving Throws Dex +4
Skills Perception +5, Survival +5
Senses passive Perception 15
Languages Hollow
Challenge 3 (700 XP)


Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Unarmed Infantry

These were once the infantry that held the Cardinal Tower against the tide of Giants, stemming it at that point. They still guard the tower, even in their hollowed state.

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