Hollow (5e Race)
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|“||The other type [of spirit] is called 'Hollow' and it attacks living and dead alike to eat their souls. They are what you call 'Evil Spirits'||”|
Hollows are creatures born out of corrupted souls of humans. They vary heavily in shape and form, though usually, they tend to be quite large. They tend to be a little less than two times the size of that of their favorite prey, humans.
Two things that distinguish hollows from other corrupted beings is a gaping hole somewhere on their body, thus giving them the name 'Hollow'; the other being that they all have a bone-white mask over their faces, though the way it is designed is up to you. Sometimes they are ornate, and other times rather plain. Their body shapes are typically somewhat humanoid, with grotesque additions like tentacles, fur, spines, quills and the like.
As written, hollows are tragic creatures of circumstance. They form from the feeling of despair and tortured souls who desire better lives. No one really knows when the first hollow was born, but the written history details hollows having a starting point in tandem with human sentience. It is thoroughly speculated hollows derive from the ability to feel regret and thus the human passions. It has been observed however that some animals can also hollowfy. The process is hard to specify but the general lore was written states souls who wander after death experience an anchoring effect on themselves when they are not able to tear themselves away from material desires like money, love, etc. The anchor thus causes them to rot thoroughly, eventually carving out a hole and eroding their human appearance, leaving them a fully transformed Hollow.
Hollows roam the world in search of souls to fulfill their own lacking of it, which is speculated to be the cause of the hole in their body. The void which they are left with as hollows has them hunger for souls that are believed to satiate them. This point has been debated, as no evidence exists stating that hollows ever stop hunting souls. It is thus an accepted theory that hollows, since the beginning of their existence, continually prey on the living forever and ever.
Hollows can be highly social with their own kind, though it relies on the individual natures. They are capable of forming packs that hunt together or even small clans with a strong central figure. In this way, they form hierarchical structures that, at their base, resemble that of an animals pride and, at their most developed, small primitive villages like humans. This has been argued as proof hollows can be beneficial, but no real efforts have been made to integrate them for real into living society. Hollows congregate in their arid desert of a home, their only oasis, and refuge, in Hueco Mundo, where they live in anthill-like caves or southwestern adobe mud buildings.
Despite their ability to create community and orderly hierarchy, the rule of survival is still the governing law. Hollows may kill and devour one another and face no punishment because hollow society upholds strength and survival as the highest proof of citizenship and the right to exist.
Hollows can name themselves, having rather devious consciousness. Sometimes they may take simpler names that refer to their abilities and tastes, while others have more sophisticated mindsets and take exotic-sounding human names.
Hollow Names. Grand Fisher, Screecher, Metastacia
Corrupted souls turned monsters that seek the souls of others to devour
Ability Score Increase. Your Strength score increases by 1.
Age. So long as a hollow is not killed, it will never age or die of age.
Alignment. Hollows tend to be chaotic and evil, bent towards slaughter and murder. There are rare instances where they may lean neutral, however, and even rarer, good.
Size. The average size of a hollow is 8 feet tall. They are Medium-sized creatures.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Soul Devour. As a bonus action, you can eat the soul of a creature that has dropped to 0 hit points in the last minute while you are within 10 feet of you, as long as it is a creature that can be soul devoured. When consumed, you gain temporary hit points until you complete a long rest equal to the CR of the soul consumed, minimum 1. You cannot target constructs or undead with this trait. Once you use this trait, you need to finish a short or long rest before you can use it again.
Hierro. Hollows sport hardy skins like that of iron. While unarmored, your Armor Class equals 10 + your Constitution modifier. You may wear a shield and still gain this benefit.
Cero. As an action, you can exhale destructive energy as a hollow. One creature within 60 feet of you must make a Constitution saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d8 necrotic damage on a failed save, and half as much damage on a successful one. The damage increases to 3d8 at 6th level, 4d8 at 11th level, and 5d8 at 16th level. After you use your cero, you can’t use it again until you complete a short or long rest.
Languages. You can speak, read, and write in Common, Abyssal, and Infernal.
Subrace. Pick one from Adjuchas, Vasto Lorde, Menos Grande.
Adjuchas are the natural leaders of Hollows. They are highly coherent in speech and of deceptively good intelligence. They often are the leaders of clans of hollows
Ability Score Increase. Your Intelligence or Charisma score increases by 1.
Leader's Morale. You have advantage on attack rolls against a creature if at least one of your allies are within 5 feet of it and the ally isn't incapacitated.
Vasto lorde are almost always the size of an average human, if not a few feet larger. They are solitary, lonely creatures compared to the adjuchas. They avoid congregating unless with other vasto lorde, which are rare.
Menos are the "lesser greats." They are often ignored and overshadowed by the adjuchas and vasto lordes. However, where their skills are lacking, they make up for in numbers and seeming cohesiveness amongst one another.
Ability Score Increase. Your Constitution or Charisma score increases by 1.
Negacion. You protect your allies with a gravitating light. When an ally within 30 feet of your location is targeted by an attack, you may expend your reaction to move the allied creature up to 10 feet in any direction and force the attack to reroll if it is ranged. The ally must be willing. You may use this trait once, regaining use after completing a long rest.
Whites are rare, experimental hollows who have a soul reaper, the very group sent to kill them, as their base. Due to their scarcity and troublesome nature, they tend to separate themselves from other hollows.
Ability Score Increase. Your Dexterity or Strength score increases by 1.
Blade Hands. As a bonus action, you can turn your hands to blades and back again. Your blade hands are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. You cannot use items while your hands are blades.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|8′ 0″||+2d8||150 lb.||× 5 lb.|