Hocotatian (5e Race)
Hocotatian[edit]
Physical Description[edit]
History[edit]
Society[edit]
Hocotatian Names[edit]
Male:
Female:
Hocotatian Traits[edit]
Small halfling/elf look-alikes Ability Score Increase. Your Constitution score increases by 2, your Charisma score increases by 1 and Your Strength score decreases by 3 Age. Hocotatian's cease aging at 18, and live for about 90 years, like humans. Alignment. Size. Hocotatian people can stand at about 2 to 3 ft tall. your size is small Speed. Your base walking speed is 20 feet. |
Hocotatian Tool's. you gain advantage and proficiency when using Hocotatian tools, like a Hocotatian jetpack, Hocotatian rocket ship, etc. |
Pikmin Throw. Hocotatian's can throw a pikmin that is standing within 5 ft of you. their damage and info is below. |
Hocotatian skill's. you gain proficiency in the history, survival, and stealth skills. |
Languages. You can speak, read, and write Common and one other language of your choice. |
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
1′ 9'' | +2d12 | 30 lb. | × (2d4) lb. |
*Height = base height + height modifier |
Pikmin throw[edit]
- Red Pikmin
Ranged Weapon Attack: +5 to hit, reach 5/30 ft., one target. Hit: 6 (1d8 + 2) fire damage. this can be a bonus action to the pikmin, and an action for you.
- Yellow Pikmin
Ranged Weapon Attack: +5 to hit, reach 10/60 ft., one target. Hit: 6 (1d8 + 2) Lightning damage. this can be a bonus action to the pikmin, and an action for you.
- Blue Pikmin
Ranged Weapon Attack: +5 to hit, reach 5/30 ft., one target. Hit: 6 (1d8 + 2) Bludgeoning damage. this can be a bonus action to the pikmin, and an action for you.
- White Pikmin
Ranged Weapon Attack: +5 to hit, reach 5/30 ft., one target. Hit: 6 (1d8 + 2) Poison damage. this can be a bonus action to the pikmin, and an action for you.
- Purple Pikmin
Ranged Weapon Attack: +7 to hit, reach 5/15 ft., one target. Hit: 11 (1d8 + 7) Bludgeoning damage. this can be a bonus action to the pikmin, and an action for you.
- Rock Pikmin
Ranged Weapon Attack: +5 to hit, reach 5/30 ft., one target. Hit: 10 (2d8 + 2) Bludgeoning damage. this can be a bonus action to the pikmin, and an action for you.
- Winged Pikmin
Ranged Weapon Attack: +10 to hit, reach 5/40 ft., one target. Hit: 6 (1d8 + 2) Piercing damage. this can be a bonus action to you and the pikmin.
- Ice Pikmin
Ranged Weapon Attack: +5 to hit, reach 5/30 ft., one target. Hit: 6 (1d8 + 2) Cold damage. the creature must roll a constitution saving throw, or have its speed reduced to 0 and cannot take any actions their next turn. this can be a bonus action to the pikmin, and an action for you.
- Glow Pikmin
Ranged Weapon Attack: +5 to hit, reach 5/30 ft., one target. Hit: 6 (1d8 + 2) Radiant damage. The creature must roll a constitution saving throw, or be blinded for 1 minute. this can be a bonus action to the pikmin, and an action for you.
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