Hockomonkey (5e Creature)

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Hockomonkey[edit]

Gargantuan fey (dream eater), chaotic neutral


Armor Class 16 (natural armor)
Hit Points 174 (12d20 + 48)
Speed 60 ft., climb 60 ft.


STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 18 (+4) 4 (-3) 16 (+3) 18 (+4)

Saving Throws Str +7, Dex +7
Skills Acrobatics +7, Athletics +7, Intimidation +7, Perception +6
Proficiency Bonus +3
Senses truesight 60 ft., passive Perception 16
Languages Sylvan
Challenge 8 (3,900 XP)


Magic Hands (1/Turn). When the hockomonkey hits a creature with a melee attack, the hockomonkey can force that creature to make a DC 15 Wisdom saving throw. On a failed save, the creature falls asleep for 1 minute.

ACTIONS

Multiattack. The hockomonkey makes two attacks.

Strong Arm. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. This is a magic weapon attack.

Extending Arm. Melee Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. This is a magic weapon attack.

Hammer Punch (Recharge 6). Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage. This is a magic weapon attack.

Guard Bomb. (Recharge 6) The Hockomonkey retreats into its box and creates a magical explosion. Each creature within 30 feet of the hockomonkey must make a DC 15 Dexterity saving throw. On a failed save, a creature takes 28 (8d6) fire damage and falls asleep for 1 minute or until it takes any damage. On a successful save, a creature takes half as much damage and doesn't fall asleep.

BONUS ACTIONS

Giant Leap. The hockomonkey jumps up 30 feet without provoking opportunity attacks.


300px-Hockomonkey_%28Brute%29_KH3D.png
Hockomonkey from KH Dream Drop Distance, art KH Wiki, https://www.khwiki.com/Hockomonkey
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