Hobgoblin War Priest (5e Creature)

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Hobgoblin War Priest[edit]

Medium humanoid (goblinoid), lawful evil


Armor Class 20 (plate, shield; 22 with shield of faith)
Hit Points 75 (10d8 + 30)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 16 (+3) 13 (+1) 19 (+4) 13 (+1)

Saving Throws Constitution +6, Wisdom +7, Charisma +4
Skills Athletics +6, Insight +7, Perception +7, Religion +4
Senses darkvision 60 ft., passive Perception 17
Languages Common, Goblin
Challenge 5 (1,800 XP)


Divine Strike. The hobgoblin's weapon attacks deal an additional 4 (1d8) damage (included in the attack).

Martial Advantage. Once per turn, the hobgoblin can deal an extra 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Spellcasting. The hobgoblin is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The hobgoblin has the following cleric spells prepared:

Cantrips (at will): light, mending, sacred flame, spare the dying
1st level (4 slots): divine favor, guiding bolt, healing word, shield of faith
2nd level (3 slots): hold person, lesser restoration, magic weapon, spiritual weapon
3rd level (3 slots): beacon of hope, crusader's mantle, dispel magic, spirit guardians
4th level (2 slots): banishment, freedom of movement, guardian of faith, stoneskin

ACTIONS

Multiattack. The hobgoblin makes two weapon attacks.

Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage, or 13 (1d10 + 1d8 + 3) bludgeoning damage if wielded with two hands.

REACTIONS

Guided Strike (2/Short or Long Rest). The hobgoblin grants a +10 bonus to an attack roll made by itself or another creature within 30 feet of it. The hobgoblin can make this choice after the roll is made but before it hits or misses.



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