Hobgoblin War Priest (5e Creature)

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Hobgoblin War Priest[edit]

Medium humanoid (goblinoid), lawful evil


Armor Class 20 (plate armor, shield; 22 with shield of faith)
Hit Points 75 (10d8 + 30)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 16 (+3) 13 (+1) 19 (+4) 13 (+1)

Saving Throws Con +6, Wis +7, Cha +4
Skills Athletics +6, Insight +7, Perception +7, Religion +4
Proficiency Bonus +3
Senses darkvision 60 ft., passive Perception 17
Languages Common, Goblin
Challenge 5 (1,800 XP)


Fey Ancestry. The hobgoblin has advantage on saving throws against being charmed, and magic can't put the hobgoblin to sleep.

Martial Advantage (1/Turn). The hobgoblin deals an extra 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Spellcasting. The hobgoblin is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The hobgoblin has the following cleric spells prepared:

Cantrips (at will): light, mending, sacred flame, spare the dying
1st level (4 slots): divine favor, guiding bolt, healing word, shield of faith
2nd level (3 slots): hold person, lesser restoration, magic weapon, spiritual weapon
3rd level (3 slots): beacon of hope, crusader's mantle, dispel magic, spirit guardians
4th level (2 slots): banishment, freedom of movement, guardian of faith, stoneskin

Weapon Master. A weapon deals one extra die of its damage when the hobgoblin hits with it (included in the attack).

ACTIONS

Multiattack. The hobgoblin makes two weapon attacks.

Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage, or 14 (2d10 + 3) bludgeoning damage if wielded with two hands.

REACTIONS

Guided Strike (2/Short or Long Rest). The hobgoblin grants a +10 bonus to an attack roll made by itself or another creature within 30 feet of it. The hobgoblin can make this choice after the roll is made but before it hits or misses.

3.00
(one vote)

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