Hobgoblin War Priest (5e Creature)
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Hobgoblin War Priest
Medium humanoid (goblinoid), lawful evil
Saving Throws Constitution +6, Wisdom +7, Charisma +4
Divine Strike. The hobgoblin's weapon attacks deal an additional 4 (1d8) damage (included in the attack).
Martial Advantage. Once per turn, the hobgoblin can deal an extra 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Cantrips (at will): light, mending, sacred flame, spare the dying
Multiattack. The hobgoblin makes two weapon attacks.
Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage, or 13 (1d10 + 1d8 + 3) bludgeoning damage if wielded with two hands.
Guided Strike (2/Short or Long Rest). The hobgoblin grants a +10 bonus to an attack roll made by itself or another creature within 30 feet of it. The hobgoblin can make this choice after the roll is made but before it hits or misses.