Medium humanoid (goblinoid), lawful evil
Armor Class 17 (half plate)
Hit Points 79 (12d8 + 24)
Speed 30 ft.
Senses darkvision 60 ft., passive Perception 13
Languages Common, Goblin
Challenge 5 (1,800 XP)
Martial Advantage. Once per turn, the hobgoblin can deal an extra 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Spellcasting. The hobgoblin is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The hobgoblin has the following cleric spells prepared:
Cantrips (at will): mending, resistance, spare the dying, thaumaturgy, vitality
1st level (4 slots): cure wounds, inflict wounds, sanctuary*, shield of faith*
2nd level (3 slots): hold person, prayer of healing, spiritual weapon
3rd level (3 slots): animate dead, protection from energy*, spirit guardians
4th level (3 slots): death ward*, divine power*
5th level (2 slots): contagion
*The hobgoblin casts these spells on itself before combat.
Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
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