Hobgoblin Monarch (5e Creature)
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Medium humanoid (goblinoid), lawful evil
Armor Class 20 (plate armor, shield)
Saving Throws Int +8, Wis +8, Cha +9
Superior Martial Advantage. Once per turn, the hobgoblin can deal an extra 28 (8d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn’t incapacitated.
Superior Heavy Armor Master. While wearing heavy armor the hobgoblin reduces any bludgeoning, piercing, or slashing damage taken from nonmagical weapons by 5.
Multiattack. The hobgoblin makes four attacks, only one of which may be a shield bash.
Longsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.
Spiked Shield Bash. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) piercing damage. If the target is Large or smaller, it must succeed on a DC 19 Strength saving throw or be knocked prone.
Javelin. Melee or Ranged Weapon Attack: +11 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (1d6 + 6) piercing damage.
Imperial Battle Cry (Recharges after a Short or Long Rest). As an action, the hobgoblin monarch rallies its soldiers with a chant of imperial glory. Friendly creatures within 30 feet who can see or hear the monarch gain a +5 bonus to attack rolls or saving throws for the duration. A creature can only benefit from one Imperial Battle Cry at a time. This effect ends if the hobgoblin can no longer give commands.
Unquestionable Command (Recharges after a Long Rest). As an action, the hobgoblin issues an imperious command to up to ten friendly creatures within 30 feet. These creatures may make a melee or ranged attack with advantage as a reaction. Goblinoids who hit with this attack always score a critical hit.
Parry. The hobgoblin adds 6 to its AC against one melee attack that would hit it as a reaction. To do so, the hobgoblin must see the attacker and be wielding a melee weapon or shield.
Hobgoblin monarchs command legions of deadly goblinoid warriors. These tyrants are generals of the highest caliber, and each has earned its crown with innumerable kills in countless battles.
Recommended Magic Items
The hobgoblin may be equipped with one or more of the following magic items at the GM’s discretion: +1 longsword, +2 plate armor, ring of jumping, and two potions of superior healing.
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