Hobgoblin High Priest (5e Creature)

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Hobgoblin High Priest[edit]

Medium humanoid (goblinoid), lawful evil

Armor Class 18 (plate armor)
Hit Points 130 (20d8 + 40)
Speed 30 ft.

16 (+3) 14 (+2) 15 (+2) 14 (+2) 20 (+5) 16 (+3)

Saving Throws Int +6, Wis +9, Cha +7
Skills Arcana +6, Religion +10
Proficiency Bonus +4
Senses darkvision 60 ft., passive Perception 15
Languages Common, Goblin
Challenge 10 (5,900 XP)

Martial Advantage. Once per turn, the hobgoblin can deal an extra 14 (4d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Spellcasting. The hobgoblin is a 18th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The hobgoblin has the following cleric spells prepared:

Cantrips (at will): guidance, mending, resistance, spare the dying, thaumaturgy, vitality
1st level (4 slots): cure wounds, inflict wounds, sanctuary*, shield of faith*
2nd level (3 slots): hold person, prayer of healing, spiritual weapon
3rd level (3 slots): animate dead, protection from energy*, sending, spirit guardians
4th level (3 slots): death ward*, divine power, guardian of faith
5th level (3 slots): contagion, insect plague, mass cure wounds
6th level (1 slot): create undead, harm
7th level (1 slot): fire storm
8th level (1 slot): earthquake
9th level (1 slot): mass heal

*The hobgoblin priest casts these spells on itself before combat.


Multiattack. The hobgoblin makes two attacks with its longsword. Alternatively, it makes one attack with its longsword and casts one cantrip.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if held with two hands, and 14 (4d6) necrotic damage. The hobgoblin regains hit points equal to half of the necrotic damage dealt.

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