Hobgoblin High Priest (5e Creature)
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Hobgoblin High Priest
Medium humanoid (goblinoid), lawful evil
Martial Advantage. Once per turn, the hobgoblin can deal an extra 14 (4d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Cantrips (at will): guidance, mending, resistance, spare the dying, thaumaturgy, vitality
*The hobgoblin priest casts these spells on itself before combat.
Multiattack. The hobgoblin makes two attacks with its longsword. Alternatively, it makes one attack with its longsword and casts one cantrip.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if held with two hands, and 14 (4d6) necrotic damage. The hobgoblin regains hit points equal to half of the necrotic damage dealt.