Hircus (5e Race)

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"My expectations... My loneliness... My fear... For you, my child... I will put them aside." -Toriel Dreemurr

"Human... It was nice to meet you. Goodbye." -Asgore Dreemurr

Physical Description[edit]

A strong Hircus king prepares for battle. http://www.furaffinity.net/view/18730031/

Hircus are humanoid goats, still retaining their flopping ears, horns, and fur of their feral counterparts. Hircus fur is normally white like their animal counterpart, but is sometimes brown, black, and gray, with some being solid color, some with highlights, and some speckle.


Hircus come from the Underdark, but unlike most creatures from the Underdark, are generally viewed as upstanding members of society, good leaders, and steadfast friends. In the Underdark the Hircus survived by making strong familial bonds, their inherent fire magic and adept use of weapons. Many Hircus migrated from the Underdark under the leadership of King Asgore, and formed their own kingdom on the surface, known as the Delta Kingdom. This kingdom is known to be negotiation hotspot, with many kingdom's coming there to make peace. The kingdom is also known for its rare Golden Buttercup Flowers, beautiful yellow flowers that make a even better tea. These were treasured by the Hircus in the Underdark, and are now the Delta Kingdom’s biggest export.


Hircus are in many societies. Most of them being in leadership roles or caretakers. There are also kingdom's ruled by Hircus. Most Hircus are very loyal to friends and family. However, they are not distrustful of others, and are very open to other races, even so far as to take in other races in as one of their own. Hircus seem to be natural-born leaders and caretakers, and also seem to prefer non-violent methods of conflict over the alternative, but will not back down if it is the only way to solve a problem; They are adept in combat with their inherent magic and many weapons.

Hircus Names[edit]

Hircus names are based on a combination of both of the parents names, Though this is not a rule. Some Hircus are named after their personality with a play on words, such as a Hircus that enjoys to explain something to someone else might be name Toriel.

Male: Asgore, Asriel, Bleater, Darent, Woorent

Female: Toriel, Monit, Blenit, Woolite, Dalite

Hircus Traits[edit]

Hircus are humanoid goats with inherent fire magic and weapon training. (Inspired by Undertale)
Ability Score Increase. Your Charisma increases by 2
Age. Hircus can live for a very long time, averaging around 750 years, rivaling the lifespan of Elves. However, having living offspring greatly shorten their lifespan.
Alignment. Most Hircus are good at heart, making them naturally Good. There is exceptions to that, some Hircus are Evil, most Hircus turn due to loss of their family, or friends. Most Hircus are naturally Lawful as well, due to their loyalties to friends and family. Again there are exceptions to this.
Size. Hircus are medium, but on the large end of that spectrum.
Speed. Your base walking speed is 30 feet.
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray
Hircus Weapon Training. you have proficiency with Polearms, Shortswords, Longswords, Rapiers.
Inherent Fire Magic. You know the cantrip Produce Flame. At level 3 you know the spell Burning Hands. At level 5 you know the spell Scorching Ray. Level 7 you know the spell Fireball. At level 9 you know the spell Wall of Fire. Charisma is your spellcasting modifier, and you may cast these at will.
Hircus Charm. Hircus are naturally charming and have a certain aura around them that brings out the best in others. Whenever you make a Charisma check that relates to befriending, calming, or leading you are considered proficient and add double your proficiency bonus to the check.
Languages. You speak Common and Undercommon.


Ability Score Increase. Your Strength or Constitution is increased by 1
Hircus Resistance. Your hit point maximum increases by 2, and it increases by 2 every time you gain a level.


Ability Score Increase. Your Wisdom or Intelligence is increased by 1
Strong Magic. When you score a critical hit with a spell attack, you can roll one of the spells's damage dice one additional time and add it to the extra damage of the critical hit.

Random Height and Weight[edit]

Table: Random Height and Weight
Base Height Height Modifier Base Weight Weight Modifier
5′11″ 1d10 200 lb. 10d10 lb.

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