Hint (5e Creature)

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Small aberration, neutral evil

Armor Class 11
Hit Points 20 (8d6 - 8)
Speed 80

9 (-1) 22 (+6) 8 (-1) 16 (+3) 19 (+4) 16 (+3)

Saving Throws Dex, Wis, Int
Skills Stealth, Perception
Damage Vulnerabilities Radiant
Damage Immunities Necrotic
Condition Immunities blinded, deafened, prone
Senses Truesight 60ft, passive Perception 16
Languages —;
Challenge 1/4 (50 XP)

Unseen Strike When a Hint attacks, it does not reveal itself to its target or those nearby.

Sight Vulnerability If a creature that is not a construct or undead spots the Hint in any way the hint dies immediatly.

Stealth Mastery The hint has advantage on all stealth rolls


Glass Shard Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 6) slashing damage.

A creature born from occult ritual. A Hint is most comfortable behind, behind doors, behind walls, and behind you. A creature that can fit under doors and kill with glass. But one which can not survive the gaze of a living mortal.
Hint are commonly summoned by cultists for reconnaissance or assassination of highly guarded targets.

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