Hierotitan (5e Creature)
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Gargantuan construct, neutral
Saving Throws Con +12, Cha +4
Immutable Form. The hierotitan is immune to any spell or effect that would alter its form.
Legendary Resistance (3/Day). If the hierotitan fails a saving throw, it can choose to succeed instead.
Magic Weapons. The hierotitan's weapon attacks are magical.
Siege Monster. The hierotitan deals double damage to objects and structures.
Spell Conduit. The hierotitan has 20 sorcery points that can be used by allied spellcasters within 60 feet of it. These sorcery points can be used for flexible casting, and for the following metamagic options: Distant, Empowered, Extended, Heightened, Quickened and Twinned.
Multiattack. The hierotitan uses its Optic Blast if it is available. It then makes two slam attacks.
Slam. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Optic Blast (Recharge 5-6). The hierotitan magically fires light from its eyes in a 60-foot line that is 10 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw or take 21 (6d6) radiant damage plus 21 (6d6) fire damage, or half as much damage on a successful one.
A hierotitan is a giant animated statue whose face is carved in the likeness of one of the Nehekharan deities of death. These idols radiate a sinister aura of magic, and it is said that those who stand within their shadow can hear the cruel laughter of ancient gods. Hierotitans were constructed to stand within the uppermost chambers of the Tomb Kings' burial pyramids. It was believed that they would act as spirit guides for the souls of deceased kings, responsible for ushering the eternal spirits of monarchs between the mortal world and the Realm of Souls.
Constructed Nature. A hierotitan doesn't require air, food, drink, or sleep.