Hideous Zippleback (5e Creature)

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Hiddious Zippleback[edit]

Huge dragon, unaligned

Armor Class 19 (natural armor)
Hit Points 207 (18d12 + 90)
Speed 30 ft., climb 30 ft., fly 70 ft.,

19 (+4) 19 (+4) 21 (+5) 6 (-2) 14 (+2) 5 (-3)

Saving Throws Dex +9, Con +10, Wis +7
Skills Perception +7, Stealth +9
Senses darkvision 60 ft., passive Perception 17
Languages understands Common and Draconic, but cannot speak
Challenge 14 (11,500 XP)

Ambusher. The zippleback has advantage on attack rolls against a creature it has surprised.

Sensetive Hearing. The zippleback has disadvantage on Constitution saving throws against being deafened. While deafened, the zippleback is disoriented and acts as though under the effects of the confusion spell.

Two-Headed. The zippleback has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconcious. The zippleback also gets an extra reaction.


Multiattack. The zippleback makes two bite attacks and two tail attacks. It may substitute two bite/tail attacks for one gas breath attack and a spark breath attack.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: X (2d6 + 4) piercing damage.

Tail Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: X (2d8 + 4) bludgeoning damage.

Breath Weapons. The zippleback uses one of the following breath weapons:

Gaseous Breath (Recharges 5-6). The zippleback exhales noxious gas in a 40-foot cone, which occupies a 40-foot sphere in the second round. The cloud goes around corners and through cracks and the area is heavily obscured. The cloud lingers for a minute and each creature within the cloud at the start of its turn must make a DC 18 Constitution saving throw or be poisoned for a minute. Zipplebacks, creatures that don't need to breathe, or are immune to poison automatically succeed on the saving throw. Any source of fire or lightning damage that comes in contact with the cloud causes the gas to explode within a 40-foot radius. Each creature within the radius must succeed a DC 18 Dexterity saving throw or 56 (16d6) fire damage, or have as much on a successful one. The zippleback is immune to the effects and damage of the Gaseous Breath and has advantage on Dexterity (Stealth) checks while inside the cloud.
Spark Breath. The zippleback exhales a spark 5 feet out from its head. Any creature it by the spark must succeed a DC 14 Dexterity saving throw or take (1d6) fire damage. Any flammable objects or gases hit by the spark take X (1d4) fire damage and are lit on fire.

Two-headed creatures are rare in nature, requiring freak mutations to occur, much to the detriment of the individual(s) born. Even among creatures of magical origin, like dragons, these mutations are rare, and often the heads fight each other for control of the body and which direction to move in. However, by some freak accident of nature, there is a species of dragon that has evolved to not only have two heads but each with their own distinct personalities and desires. And it is something to see.
Two-Headed Dragon. The aptly named Hideous Zippleback is among many things one of the most bizarre dragons in the world, namely for its two heads and split tails. It is quite large, reaching lengths of 66 feet, wingspans of 38 feet, and weights of 6,036 pounds, covered in scales of varying colors but mostly green, blue, or gold with spots and a cream underbelly. The trait for which it is named is the lobe-like scales on its back, running down from the back of its heads to the tips of its tails, which end in an arrowhead-shaped structure. The two heads are short and stout, with an underbite, yellow eyes, a single curved nasal horn, and two thin horns coming out of the back of the heads. Their bodies are large and relatively flat and wide, with short, but muscular legs with four clawed toes.

Varient: Flaming Ouroboros Formation

With proper training, a zippleback can make use of a technique as the Flaming Ouroboros Formation. A zippleback that can do the following action:
Flaming Ouroboros Formation (Recharges after a short or long rest). The zippleback exhales a large amount of gas, bites its tails, and lights itself on fire, rolling forward in a 30 line that is 10-foot wide. Each creature in that line must succeed a DC 18 Dexterity saving through, or take X (2d12 + 4) bludgeoning damage and 56 (16d6) fire damage and knocked prone. On a successful save, a creature takes half as much fire damage, no bludgeoning damage, and is not knocked prone.

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