Hideous Zippleback (5e Creature)

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Hiddious Zippleback[edit]

Huge dragon, unaligned


Armor Class 19 (natural armor)
Hit Points 207 (18d12 + 90)
Speed 30 ft., climb 30 ft., fly 70 ft.,


STR DEX CON INT WIS CHA
19 (+4) 19 (+4) 21 (+5) 6 (-2) 14 (+2) 5 (-3)

Saving Throws Dex +4, Con +5, Wis +2
Skills Perception +2, Stealth +4
Senses passive Perception X
Languages


Feature Name. Feature description

Two-Headed. The zippleback has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconcious.

ACTIONS

Multiattack. The zippleback makes two bite attacks and two tail attacks. It may substitute two bite/tail attacks for one gas breath attack and a spark breath attack.

Bite. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (2d6 + 4) piercing damage.

Tail Melee Weapon Attack: +x to hit, reach 10 ft., one target. Hit: X (2d8 + 4) bludgeoning damage.

Breath Weapons. The zippleback uses one of the following breath weapons:

Gaseous Breath (Recharges 5-6). The zippleback exhales noxious gas in a 40-foot cone, which occupies a 40-foot sphere in the second round. The cloud goes around corners and through cracks and the area is heavily obscured. The cloud lingers for a minute and each creature within the cloud at the start of its turn must make a DC X Constitution saving throw or be poisoned for a minute. Creatures that don't need to breathe or are immune to poison automatically succeed on the saving throw. Any source of fire or lightning damage that comes in contact with the cloud causes the gas to explode within a 40-foot radius. Each creature within the radius must succeed a DC X Dexterity saving throw or 56 (16d6) fire damage, or have as much on a successful one.
Spark Breath. The zippleback exhales a spark 5 feet out from its head. Any creature it by the spark must succeed a DC X Dexterity saving throw or take (1d6) fire damage. Any flammable objects or gases hit by the spark take X (1d4) fire damage and are lit on fire.


Varient: Flaming Ouroboros Formation

With proper training, a zippleback can make use of a technique as the Flaming Ouroboros Formation. A zippleback that can has the following action:
Flaming Ouroboros Formation (Recharges after a short or long rest). The zippleback exhales a large amount of gas, bites its tails and lights itself on fire, rolling forward in a 30 line that is 10-foot wide. Each creature in that line must succeed a DC X Dexterity saving through, or take X (2d12 + 4) bludgeoning damage and 56 (16d6) fire damage and knocked prone. On a successful save, a creature takes half as much fire damage, no bludgeoning damage, and is not knocked prone.



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